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Create Your Own D and D Race

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Literature Text

(Race Name Here)


(Brief introduction here.)


Racial Traits


Average Height:
Average Weight:

Ability Scores:
Size:
Speed:
Vision:

Languages:
Skill Bonuses:

(Racial Abilities):

(Race Description Here)

Physical Qualities

Attitudes and Beliefs

Communities

Adventurers

Roleplaying this Race

This is a template for those who want to try their hand at creating their own player character race for Dungeons and Dragons. The only condition with this is that the creation will have to fall within the rules of the game and they can only be used for home campaigns (unless they allow you to use them anywhere else). Good luck and beware the many horrors you may face!

Here's how you use it:

Step 1: The first step, the race's name, is always the easiest. Every race has a name that sets them apart from other races and can be identified when mentioned.

Step 2: The second step, the brief introduction, introduces the reader to your race and gives them an idea of what type of people they could be.

Step 3: This step is a bit more difficult. The racial traits are where you make basic descriptions of the different things needed to know for writing down on the character sheet. Average height and weight are used to describe how tall or heavy the race can be. Ablility scores tell what bonuses they get for their abilities. These fall under the lines of strength, constitution, dexterity, intelligence, wisdom, and charisma. The size of the race falls into three categories: Small, Medium, and Large. Speed is the number of spaces the character can move before additions or penalties are made. Vision is how well the character can see. For example, a character with low-light vision can see better in a darker room than a person with normal vision. Languages are very important. Most player characters will have common off the bat for their normal language to speak with other players and characters. Two other languages can be known as well. Can your race speak the tongue of dragons or perhaps the tough and gruff language of the dwarves? Skill bonuses give little perks to some of your main skills and gives readers an idea of what classes they would be good at. Finally, there's racial powers which are spells or attacks that the race can use in the middle of a battle or when speaking to others.

Step 4: The race description tells the main background story of the race and their place in the world.This may require a lot of description and explaination to help people imagine what they could be like. Though sometimes a picture may help. Other times, this is a good place to tell what mere pictures can't describe.

Step 6: Attitudes and Beliefs are a very important part for fleshing out your race. Mostly it works around their behavior, what they believe about themselves, and what deities they worship (or lack thereof).

Step 7: Communities goes along the lines of the race's culture, how they build their cities or towns, where they prefer to live, and how they interact with other communities and each other.

Step 8: Just like all races, there are adventurers among them that wish to travel the world to make names for themselves. This section allows description of how they behave with different character classes or give examples of famed adventurers of the race that have been told about in stories.

Step 9: The final step is to explain to the player how they are supposed to act in character with this race. This may help with certain ideas of mannerisms, habits, ideas, or anything else that would make the player act out this part. The players don't necessarily have to read this part as they may have the right to make their own personalities the way they want it. But it is necessary for those who wish to be deeper roleplayers.

Well I hope that wasn't too confusing. Have fun and try this out before your next game session!

RPGX Username: Wyvern Master
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AjaxDani's avatar
Close to what I was looking for! I'm to detailed for my own good though >.< Thanks for the start though!