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Deviation Actions
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My comics
Parody:
Ask the Betrayer epantiras.deviantart.com/art/A…
Mess Perfect epantiras.deviantart.com/galle…
Serious:
Door - A Jack Story (Mass Effect 2) epantiras.deviantart.com/art/M…
Hunger epantiras.deviantart.com/art/H…
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COMMISSIONS: epantiras.deviantart.com/journ…
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Mass Effect 3 NEWS fav.me/d4a0pwy
Dragon Age 2 NEWS part 1 epantiras.deviantart.com/journ…
Dragon Age 2 NEWS part 2 fav.me/d3oje86
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June 11, 2013
Cinematic trailer www.youtube.com/watch?feature=…
Also, release date set to Fall 2014.
March 7, 2012
David Gaider on dialogue: "There's no such thing as dominant tone any longer. Tone exists for roleplaying choices in the tone wheels-- that's it. We don't track it. As I said, options off the choice wheel are neutral-toned unless the tone is already implicit, and any auto-dialogue (I'll use that phrase, since it seems to have stuck) we need to use is also neutral-only."
"From our analysis, one of the most frequent breakdowns came from what we did with the choice lines-- namely that selecting a choice meant that there were three possible resulting player lines, based on the player's dominant tone. Why? Because we tried to make those three lines as different from each other as possible (or why even have them?), and thus you were trying to make a paraphrase that covered all three lines and it ended up being necessarily vague as a result.
While having those different lines is cool when noticed, I don't think it was actually noticed very much ("card tricks in the dark" is a phrase for variations which, cool as they might be, aren't recognized by players as variation unless they have inside knowledge or replay), so we're not going to use dominant tone in those lines any more. Choice lines are always neutral tone unless the tone is implied in the paraphrase-- makes it easier to write the paraphrase and less chance of disconnect between it and the actual line, and we can use the wordcount elsewhere just as easily."
"We term the dialogue wheel which has tone choices to be the "tone wheel" and the dialogue wheel which has action choices to be the "action wheel". In the former your choices are mainly roleplaying... you're deciding how to say something, or what topic to address, but you're not doing anything. In the latter your choices are what to do about something (or expressing an opinion which doesn't involve tone).
In DA2, options on the choice wheel had a single paraphrase but three different spoken lines which varied based on the player character's dominant tone. As I mentioned previously, this made it difficult to come up with a paraphrase for all three (aside from being fairly expensive, wordcount-wise). While the answer could have been to paraphrase each line separately, in the end we decided the content was better used elsewhere.
In DA3, we are adding the "reaction wheel" to the previous two categories. This covers any situation where an emotional response is called for, where the three tones don't cover the needed territory (sadness, shock, rage... or just being stoic if one prefers), but we haven't shown it yet nor will I discuss it much.
But those are the three basic dialogue wheels with which we work, and the terms are specific to us writers. They're not ones you need to use. From the perspective of the player, one dialogue wheel is the same as any other. "
Again, thanks for the link
May 8, 2012
As RPGWatch says, "Take this with a grain of salt": From GamesIndustry.biz www.gamesindustry.biz/articles…
April 12, 2012
"David Gaider responded to some of the fan questions which were not asked at PAX on BioWare Social." dragonage.wikia.com/wiki/User_…
Thanks for the link
April 8, 2012
Source www.gametrailers.com/side-miss…
That's definitely Orlais.
My comics
Parody:
Ask the Betrayer epantiras.deviantart.com/art/A…
Mess Perfect epantiras.deviantart.com/galle…
Serious:
Door - A Jack Story (Mass Effect 2) epantiras.deviantart.com/art/M…
Hunger epantiras.deviantart.com/art/H…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMMISSIONS: epantiras.deviantart.com/journ…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mass Effect 3 NEWS fav.me/d4a0pwy
Dragon Age 2 NEWS part 1 epantiras.deviantart.com/journ…
Dragon Age 2 NEWS part 2 fav.me/d3oje86
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
June 11, 2013
Cinematic trailer www.youtube.com/watch?feature=…
Also, release date set to Fall 2014.
March 7, 2012
David Gaider on dialogue: "There's no such thing as dominant tone any longer. Tone exists for roleplaying choices in the tone wheels-- that's it. We don't track it. As I said, options off the choice wheel are neutral-toned unless the tone is already implicit, and any auto-dialogue (I'll use that phrase, since it seems to have stuck) we need to use is also neutral-only."
"From our analysis, one of the most frequent breakdowns came from what we did with the choice lines-- namely that selecting a choice meant that there were three possible resulting player lines, based on the player's dominant tone. Why? Because we tried to make those three lines as different from each other as possible (or why even have them?), and thus you were trying to make a paraphrase that covered all three lines and it ended up being necessarily vague as a result.
While having those different lines is cool when noticed, I don't think it was actually noticed very much ("card tricks in the dark" is a phrase for variations which, cool as they might be, aren't recognized by players as variation unless they have inside knowledge or replay), so we're not going to use dominant tone in those lines any more. Choice lines are always neutral tone unless the tone is implied in the paraphrase-- makes it easier to write the paraphrase and less chance of disconnect between it and the actual line, and we can use the wordcount elsewhere just as easily."
"We term the dialogue wheel which has tone choices to be the "tone wheel" and the dialogue wheel which has action choices to be the "action wheel". In the former your choices are mainly roleplaying... you're deciding how to say something, or what topic to address, but you're not doing anything. In the latter your choices are what to do about something (or expressing an opinion which doesn't involve tone).
In DA2, options on the choice wheel had a single paraphrase but three different spoken lines which varied based on the player character's dominant tone. As I mentioned previously, this made it difficult to come up with a paraphrase for all three (aside from being fairly expensive, wordcount-wise). While the answer could have been to paraphrase each line separately, in the end we decided the content was better used elsewhere.
In DA3, we are adding the "reaction wheel" to the previous two categories. This covers any situation where an emotional response is called for, where the three tones don't cover the needed territory (sadness, shock, rage... or just being stoic if one prefers), but we haven't shown it yet nor will I discuss it much.
But those are the three basic dialogue wheels with which we work, and the terms are specific to us writers. They're not ones you need to use. From the perspective of the player, one dialogue wheel is the same as any other. "
Again, thanks for the link
May 8, 2012
As RPGWatch says, "Take this with a grain of salt": From GamesIndustry.biz www.gamesindustry.biz/articles…
Dragon Age III appears to have slipped to FY:14. We had previously expected the next Dragon Age to be released in Q4:13, two years after its predecessor. However, we believe that a significant portion of the BioWare team responsible for the game was reassigned to Star Wars in order to create content and fix bugs to keep the game's audience engaged," Pachter commented.
April 12, 2012
"David Gaider responded to some of the fan questions which were not asked at PAX on BioWare Social." dragonage.wikia.com/wiki/User_…
Thanks for the link
April 8, 2012
Source www.gametrailers.com/side-miss…
BioWare said at PAX East today that it's taking fan feedback on the future of its Dragon Age series — and harsh criticisms of Dragon Age II — to heart. At the developer's first panel today, Dragon Age creative director Mike Laidlaw walked fans through some of the most frequently vocalized criticisms and suggestions, hinting at three key changes coming to the next entry: equipment for your followers, decisions that matter and no more reuse of levels.
Laidlaw couched his statements about the future of Dragon Age by saying that the topics under discussion were not official announcements.
"We're not making promises here, we're talking about ideas," he warned.
[...]
"We're looking for variety, space and scope," Laidlaw said, showing concept art of huge open spaces (and at least one dark dungeon). He hinted that players will likely "go somewhere new, somewhere a little more… French" in the future.
That's definitely Orlais.
Commissions - 2 slots open
I'm taking commissions again! Full details below.
I'm offering only three slots at the moment, I'd rather focus on not too many project at the same time.
1. ~Cylexus (https://www.deviantart.com/cylexus)
2. open
3. open
:bulletblue: Rules:
I will judge each subject individually and I will tell you if I can draw it or not.
These are my general "guidelines":
- blood and gore are ok. I'm not very good at drawing people kissing or hugging, but I can try.
- I won't draw porn, naked people, any kind of sexual acts, offensive themes, anything that goes against the DeviantArt policies http://help.deviantart.com/deviantart/policies/
I reserve the right to upload the image
Oh DeviantArt again
This is one of the two / three times a year I log into DeviantArt, just to take a brief look to the new stuff on my Watch.
I'm still alive and I'm fine, thanks for those asking, but I really don't feel like coming back here, DeviantArt is such a time-eating thing and I don't miss it. I do miss the awesome people I met here on DA, guys you're great and I'm sorry I'm not keeping in touch anymore.
I'm redirecting my energies to other activities. I'm still "making art", if you wonder, but nothing upload worthy, mostly pencil sketches and miniature painting.
I'll keep the gallery online, don't worry, but know that if you leave a comment there's
Whoa thanks
Thank you for your happy birthday wishes :)
I'm going to have my well deserved summer vacation in a few days, maybe I'll come up with something nice to post here.
(I've been doodling stuff these days, but nothing worth sharing imho).
Stop complaining
The more you know: complaining about not enough Mess Perfect pages per week doesn't exactly encourage me to draw more Mess Perfect pages. On the contrary, I'm thinking about giving up. The only thing that makes me go on working on that comic is because I need to finish something I started, not because I care about the faves or the comments I might receive. Thank you A-holes.
© 2012 - 2024 Epantiras
Comments111
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Will this be on PS4 only I wonder?