Canterlot Defence Released!

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Link to Game: fav.me/d5gfdu1

Please feel free to leave suggestions on what you think would make it better.

Currently working on Version 1.3, this is a very large update which should make the game feel new again.

[Version 1.3 Patch Notes] ~ [TBD] 2013
- Changed font from "Giddyup Std" to "Celestia Redux" for readability.
- Fixed Applejacks information on the menu (it was displaying the wrong damage)
- New Vortex upgrade: "Rift" ~ Decreases the attack speed of affected enemies
- New Vortex upgrade: "Lightning Surge" ~ Deals initial damage to nearby enemies
- New Enfeeble upgrade: "Rupture" ~ Damage neglected by enfeeble is applied to its attacker
- New Enfeeble upgrade: "Resolution" ~ Enfeeble instantly recharges if it misses an enemy
- New Special Ability upgrade: "Haste" ~ Decreases the recharge time of your special ability
- New Special Ability upgrade: "Empower" ~ Increases the damage of your special ability
- Added New Unlockable Characters (Princess Celestia & Princess Luna)
- Integrated Suomaf Game Center [SGC], Save your data online to prevent losing through updates, and subumit your highscores!
- Added 40 Achievements: 5 for each specific pony, and 10 generic.
- Locked the "Fortify" upgrade until you beat the game, as buying it before then is a waste of bits.
- Boss wave minions no longer yield bits, and are wiped out when the boss is defeated. (This is to force players to focus on the boss)
- You now start with 5 rebuild points, and gain 1 per wave, but only start getting them on wave 20.
- Auto-Fire is no longer disabled on click, must press [SPACEBAR] again to disable, which means it will no longer be disabled between waves.
- Reduced boss healing by 33%
- The upgrade screen now remembers which page you were viewing between waves.
- Modified the appearance of the meteors for Twilight Sparkles special ability.
- Implemented minor character balances.
- Added difficulty selection (Easy, Normal, and Hard)
- Fixed bug where area damage (Pinkie Pie/Applejack's projectiles) wasn't damaging bosses.
- Fixed various small bugs/glitches


[Version 1.2 Patch Notes] ~ October 6th 2012 (4:11 AM PDT)
- Updated the Character Selection interface, allowing to see the stats of your best match. Provided an option to show detailed information on a character.
- Modified Vortex to detonate at cursor position, rather than on enemy contact.
- Pressing [SPACEBAR] now toggles auto-fire.
- Increased Rarity's damage cap (to what it was originally intended to be). Increased Rarity's projectile speed cap by 2.
- Increased shield health and regeneration.
- Added a repair upgrade that allows you to repair damage to the remaining structure.
- Added a rebuild upgrade that allows the player to bring back a destroyed piece of the castle for 1 "Rebuild Point" and a cost. (You start with 2 Rebuild Points and gain an extra every 4 waves completed)
- Added a fortify upgrade that reduces the amount of damage that the castle takes from attacks. (Damage reduction is not applied to damage the shield sustains)
- The costs of upgrades have been better balanced.
- Enfeeble is now applied to all enemies nearby the detonation.
- Enhanced difficulty scaling to account for all the upgrade buffs. Dramatically increased difficulty of end-game waves in  order to make it feel more challenging and less grinding.
- Fixed a logic error which resulted in bosses taking area damage regardless of their distance to the source.


[Version 1.1 Patch Notes] ~ September 30th 2012 (5:50 PM PDT)
- Game starts with a slower spawn rate to make it easier for new players.
- Ranged enemies (Magelings) do not spawn until wave 5.
- Discord and Chrysalis Boss fights occur after wave 20, Discord on 25, 35, etc. Chrysalis on 30, 40, etc.
- The end game screen now displays statistics of your match.
- Enemy projectiles are "wiped" on completion of a wave.
- Your shield fully regenerates for waves 1 to 20.


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will we ever see version 1.3 in this life?
Sry but to say it has been a while since the last notification would be far under the facts!