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Map of Typhid C Mark II: Environment

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Hey everyone, I'm back with a new re-edited version of Typhid C. Now many of you probably noted that this map does not look even remotely like the original map. The reason for this are numerous:
1. The amount of ocean coverage that I said evaporated poses numerous problems. First of all, the average temperature is not nearly hot enough to boil away the oceans down to even half a percent lower than its original level. My planet also does not have a strong enough gravitational field to even hold 6% of water vapor without it all escaping into space. Then, if I were to evaporate even 10 percent of the original ocean coverage, it turns out that it would make the atmospheric pressure several thousand times more powerful than I originally intended.*

2. As the planet originally was, there would be little diversity on the planet simply because gene flow would be happening almost all the time.

3.Thinking of how a dried out benthic environment might effect life is difficult to figure out.

So I totally reformatted the planet into an schematic that will not only be easier to think of environments, but will also let my imagination go a bit more crazy with divergences. In this map we see a few examples of biomes that exist on Hades. Do note though, these are very broad examples of the biomes, and there are a multitude of varying ecosystems in each one.

Bluish-Purple; These are Elitoviam reefs, commonly called "Fungal Jungles". These reefs are comparable to rain forest on Earth in terms of biodiversity and humidity. They tend to be filled with life and have very high competitiveness occurring in the ecosystems. Due to the high levels of life forms, all the rotting organisms tend to cause the forest floor to have "streams" of carbon dioxide and methane flowing through crevasses. In these areas, archaic Elitoviams called Tubers use their chemosyntethic bacteria to fix the carbon and gorge themselves on sugars. The Gelkolo evolved in the Elitoviam reefs of Amazonia, specifically where the reefs open up to False-Plant scrublands.

Dark yellow: These are False-Plant scrublands. They tend to be hot but moderately less humid environments where the filter feeding Elitoviams will be notably rarer. In other words, these areas are somewhat comparable to parse forest environments and savannahs. The yellow photosynthetic animals called False-Plants dominate this environment as sessile and mobile organisms. Life here has to adapt to more pronounced seasonal changes, form a hot and humid summer to a chaotically stormy winter. These seasonal changes though are not comparable to what life needs to survive in the Fall Forests.

Dark red: These are the Fall Forests. here, temperatures start to drop notably, making for relatively warm summers and brisk winters. Here, the red Solamatores (ie true plants) dominate the ecosystems, ranging from temperate grasslands to boreal forests. In here, the greater percentage of water in the soil allows the Solamatores to outcompete the False-Plants, making the ecosystem look dark red, similarly to the trees in the Fall on the higher altitudes of Earth. Here, storm seasons are Spring and Fall, while Summer is the breeding season and winters are cold enough to get snow. Most people tend to like this environment the most due to its more comparable temperatures.

Whitish pink: These are the blossom plains. They're comparable to tundra environments in biodiversity, although they are a bit warmer than Earth tundras. These areas have short mild summers and long chilling winters. Snow stays on the ground for long periods of the year and Solamatores that grow here tend to be short and hardy.

White: These are glacier covered areas. Glaciers are really only found on the top of mountains and on the most polar corners of the planet. While these environments take up much less space than on Earth, the higher humidity tends to make them quite tall.

Light Grey: These are mountains and do not represent a type of biome. Their environmental vary on where they're situated. Some are chilly, others are hot. Likewise some are humid, and others are dry.

Light yellow: These are deserts. Deserts on Hades are almost all caused by rainshadows. Most end to be less intense than Earth, but the large one of the continent of Kaliharidia is in fact almost as dry as the Chilean desert and its heat is phenomenally high.

Light blue on land: These are riverine environments. They vary from wetlands to rapids, and hold a wide diversity of life. These rivers and lakes are specially important in hostile ecosystems, like deserts and tundras. They also cause a wide diversity of life to come to together at their deltas.

Light blue in the oceans: These are coastal environments. They tend to have high competitiveness for sunlight and nutrients on the continental shelves. Life here tend to have notable aggressiveness and associations in order to stay on top.

Normal blue: These environments tend to be oceanic deserts and pelagic zones. There's a lot of sunlight, but few nutrients so most of the lifeforms are into the business of being efficient and fast moving.

So yeah, there are all the environments on the map (holy shit was that an essay!). I just want to add as well, before I forget this, the "continents" Atlantis and Icarus are not actual continents. Instead, they are midoceanic ridges. Hades' larger size means that geological events last longer and are more powerful then on Earth, so the ridges actually manage to completely leave the oceans on Hades.


*I give my thanks for this info to Zerraspace for doing the calculations for me.
Image size
3276x2368px 1.19 MB
Make
Canon
Model
CanoScan LiDE 100
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