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Some Random Brigantine

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Description

Just playing around a little with a model I made some time ago. The ship is a so called Hermaphrodite Brig or Brigantine, a blend of Schooner and Brig.

This type of ship came up during the 17th century. It has two masts of which only the forward one is square rigged (like a Brig) whereas the main mast is fore-and-aft-, typically gaff-rigged, in this case without a topsail. As you would expect, it combines traits of both schooners and brigs: its square sails are great for sailing before the wind whereas the gaff sail makes it better at sailing close-hauled than a purely square-rigged brig.

I made this model just for fun some time ago and still don't have any idea on where to go with it from here. I might just make it a bottleship or something, but better Ideas are welcome.

Blender+Luxrender

thanks go to :icon10ravens: :icondoiknowwhatimdoing: :iconftisis-stock: and :iconslavetofashion69: for textures
Image size
1500x1933px 2.15 MB
Comments6
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Urviech's avatar
Tbh I have yet to understand what NURBS exactly is, so I can't just answer yes or no here. I heard the term more then once, but the blender community tends to not talk about that NURBS thing a lot, maybe it's ugly and they are ashamed - I dunno. xD

I basically took a half-breadth plan (couldn't do it just by eye) and modeled keel and framing first, just like you would with a real ship. Then i just filled the spaces between the frames with faces and slightly scaled them outwards. That's quite a blocky shape, so I put a subdivision-surface modifier on the hull.

Thanks to google I understand that subsurf basically creates some kind el-cheapo-NURBS-surface, so maybe the answer is yes. (?)

As for the sails: They were an experiment. I used subdivided planes and blenders cloth- and wind-simulation features. And they did quite a good job, I think. It's not perfect, but it was my first try with blender physics (except fluidsim).