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Description
Just playing around a little with a model I made some time ago. The ship is a so called Hermaphrodite Brig or Brigantine, a blend of Schooner and Brig.
This type of ship came up during the 17th century. It has two masts of which only the forward one is square rigged (like a Brig) whereas the main mast is fore-and-aft-, typically gaff-rigged, in this case without a topsail. As you would expect, it combines traits of both schooners and brigs: its square sails are great for sailing before the wind whereas the gaff sail makes it better at sailing close-hauled than a purely square-rigged brig.
I made this model just for fun some time ago and still don't have any idea on where to go with it from here. I might just make it a bottleship or something, but better Ideas are welcome.
Blender+Luxrender
thanks go to and for textures
This type of ship came up during the 17th century. It has two masts of which only the forward one is square rigged (like a Brig) whereas the main mast is fore-and-aft-, typically gaff-rigged, in this case without a topsail. As you would expect, it combines traits of both schooners and brigs: its square sails are great for sailing before the wind whereas the gaff sail makes it better at sailing close-hauled than a purely square-rigged brig.
I made this model just for fun some time ago and still don't have any idea on where to go with it from here. I might just make it a bottleship or something, but better Ideas are welcome.
Blender+Luxrender
thanks go to and for textures
Image size
1500x1933px 2.15 MB
Comments6
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Tbh I have yet to understand what NURBS exactly is, so I can't just answer yes or no here. I heard the term more then once, but the blender community tends to not talk about that NURBS thing a lot, maybe it's ugly and they are ashamed - I dunno. xD
I basically took a half-breadth plan (couldn't do it just by eye) and modeled keel and framing first, just like you would with a real ship. Then i just filled the spaces between the frames with faces and slightly scaled them outwards. That's quite a blocky shape, so I put a subdivision-surface modifier on the hull.
Thanks to google I understand that subsurf basically creates some kind el-cheapo-NURBS-surface, so maybe the answer is yes. (?)
As for the sails: They were an experiment. I used subdivided planes and blenders cloth- and wind-simulation features. And they did quite a good job, I think. It's not perfect, but it was my first try with blender physics (except fluidsim).
I basically took a half-breadth plan (couldn't do it just by eye) and modeled keel and framing first, just like you would with a real ship. Then i just filled the spaces between the frames with faces and slightly scaled them outwards. That's quite a blocky shape, so I put a subdivision-surface modifier on the hull.
Thanks to google I understand that subsurf basically creates some kind el-cheapo-NURBS-surface, so maybe the answer is yes. (?)
As for the sails: They were an experiment. I used subdivided planes and blenders cloth- and wind-simulation features. And they did quite a good job, I think. It's not perfect, but it was my first try with blender physics (except fluidsim).