literature

New Attacks for DILAGO

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Literature Text

This group of moves was created for DILAGO, for use in his Team Xario. He gave me some move names: some I kept, some I swapped; and a brief description of the attack, and asked me to expand upon it in my usual way.
I will feature a few on my chart, the ones I feel most fit the style of my others. But you must ask him for permission to use these attacks, as their origins were his ideas.

Sheer Fury
Power - 250
Accuracy - 100
PP - 5
Type - Dragon
Category - Special

On the turn it is selected, the user begins thrashing, working itself up into an enraged state, and begins emanating a subtle red glow. On the next turn this pent up energy is released in a thick, devastating beam, bursting with brilliant purple light; and it hits with extreme concussive force. The following turn, the user is spent, and must recharge, leaving it open to attacks.

Flex
Power - --
Accuracy - --
PP – 15
Type – Fighting
Category – Status

The user’s eyes flash red and it strikes a muscular pose, pumping itself up for action, while staring down the opposing team. The increased tone raises the user’s Attack one level, and the intimidating glare lowers all opponents’ Attack stat one level too.

Fume Flare
Power - 80
Accuracy – 100
PP – 15
Type – Fire
Category – Special
Compare Scald

An oily lump of sludge is launched from the user’s mouth, igniting immediately. The poisonous fireball streaks across the battlefield, leaving rancid fumes in its wake, until it hits its target and explodes, drenching them in any remaining toxic oils. Has a 30% chance of causing Poison.

Toxic Shock
Power – 40
Accuracy – 100
PP – 15
Type – Poison
Category – Physical
Compare Rock Smash

An upgraded ‘Poison Sting’ attack. The user quickly lashes out with an appendage and stings the foe with a potent toxin. This move has a 50% chance of inflicting the target with a Badly Poisoned status.

Skim Rush
Power - 50
Accuracy - 100
PP - 20
Type - Water
Category - Physical
Compare Flame Charge

A blue ring emanates of the user, tracing across the ground as it very shallowly floods the battlefield. The user then builds up speed as it glides across the wet film. More water froths up from beneath its feet as it approaches its target, further increasing its velocity and allowing it to strike its target with a surge of water on impact. This moves always raises the user's Speed stat one level.
Off the battlefield, this move can allow Pokemon to briefly aquaplane, allowing them to cross small bodies of water such as rivers by running across them, without using Surf.

Float
Power - --
Accuracy - --
PP - 10
Type - Water
Category - Status
Compare Roost

The user generates a puddle of water beneath it, in which it relaxes and becomes soothed, allowing it to recover up to half its maximum HP.

Sage Guard
Power - --
Accuracy - --
PP - 10
Type - Grass
Category - Status

Sage leaves sprout over the user, and thicken and entwine, forming a protective coat, which also looses a soothing scent, aiding in raising the user's Special Defence one stage. The high water content and structure of the leaves also means that the user takes half damage from Fire-based attacks.

Bolt Cage
Power - 35
Accuracy - 85
PP - 15
Type - Electric
Category - Special
Compare Fire Spin, Whirlpool

A flurry of lightning bolts spark down from the sky. If they make contact with a foe, they pull a dark cloud down with them. This hovers above the foe a generates an electrical field that prevents the Pokemon from being recalled. It also discharges sparks after each turn for 4-5 turns, causing Trap Damage.
This move is 100% accurate in Rain and lasts as long as the rain does.

Atomic Split
Power: 55
Acc: 95
PP: 25
Type: Electric
Category: Special
Compare Air Cutter
The user generates an electric field that erratically begins splitting atoms within it. This causes dark purple static sparks to start jumping around the user. This sphere of energy is then launched away. It expands, engulfing the opposing battlefield, and the speed and quantity of discharges multiply. Any foe happening to get caught directly between two splitting atoms receives a critical hit.

Mjolnir Blow
Pow: 130
Acc: 90
PP: 10
Type: Electricity
Category: Physical
Compare Hi Jump Kick
The user charges a heavy appendage with a huge surge of electricity. This is then slammed into the foe with devastating concussive and shocking power. However, if it misses the vibrations and voltage backlash affect the user causes massive crash damage.

Fringe
Power: 100
Accuracy: 95
PP: 5
Type: Dark
Category: Special

The user opens up a wormhole in front of it, and jumps through. The portal then closes with a brilliant flash. Once the glare subsides, what is left is a clone of the user, aglow with the full spectrum of colours washing over its form. This body then darts at a foe, and explodes with an aurora on contact due to its unstable nature, causing Physical damage. The original user then returns to the battlefield by opening a subsequent wormhole. It reappears with a rainbow aura outlining its body, as it is still energized from the alternate dimension.
If the next attacking move to hit the user makes contact, that foe will receive 50% recoil damage from its move, as the foreign energy dissipates into it.
This move uses the user's Special Attack stat but the target's Defence stat to calculate damage.

Hack
Power: --
Accuracy: 100
PP - 20
Type - Electric
Category - Status

The user hacks into the users nervous system and switches the highest stat the foe has with the lowest one.

Moss Toss
Pow: --
Acc: 55
PP: 15
Type: Grass
Category: Status
Compare Sing
The user throws a clump of glowing fungal moss towards a foe, it must land on a spot on a foe so that it can take root well, and not fall off. This makes accuracy key. But if said spot is found, the moss takes root and quickly spreads vines over the foe, causing it to simultaneously become Posioned and Seeded. A troubling combination.

Squall
Pow: 90
Acc: 100
pp: 10
Type: Flying
Category: Special
Compare Hyper Voice
User opens its wings while taking a deep breath and blows a powerful gust of wind at the opponent that is accompanied with loud screeches or hoots. It will not affect Pokemon with the soundproof ability.

Overload
Power: --
Accracy --
PP - 5
Type - Dark
Category - Status

The user pushes its body beyond the limits of normal, raising all stats by 1 stage. However there's a 20% chance of body failure and the user may faint.

Nerve Strike
Pow: 100
Acc: 80
PP: 5
Type: Fighting
Cat: Physical
Compare Stone Edge
Aiming for pressure points, the user jumps and begins a storm of fast jabs as it descends on the foe. Has a high critical hit ratio.
Attacks created for :icondilago: You must ask his permission to use them! :D
© 2013 - 2024 cj1206
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thekeobamaster's avatar
can i have some attacks? i stinks at making them up