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character creation

:bulletwhite: Experiments and Determinants are created on a molecular level. To create an Experiment, the cells for both the human and object must be broken down and then fused back together carefully. During this, genes are altered and added which control the super-human abilities. With Determinants the method is slightly different and involves complicated scientific processes, reorganization of genes, and methodical reconstruction surgery usually.

:bulletwhite: CVs will almost always display some sort of "physical" feature of the item they are merged with-- if not external, then internal. Experiments tend to show this much more often than Determinants, but it's not unheard of to see Determinants with things like tails and whatnot.

:bulletwhite: While Determinants are able to come from all over the world, from any country, Experiments have lived their whole life on one (or more) of the islands.
    >> Escaped CVs are always recaptured and punished severely when they are. This can be as extreme as death (few cases) or amputation of a finger/other appendage (i.e: arm or leg)-- lesser cases result in punishment via lock-down. Pacific Lab tends to only resort to lock-down.
:bulletwhite:  Prosthetic limbs do exist and are not all that uncommon. These can be obtained in the Medical & Engineering Center and inquired about within the Infirmary.

:bulletwhite: Each CV is assigned a number. This is solely for documentation purposes-- it is not for identification (i.e.: CVs are called by name, not number).
    >> All numbers are at least 3 digits but no more than 5. Avoid using all 0's as the CV's number. They may be included (e.g.: 089) but the number may not solely comprise of them.
:bulletwhite: Multiple CVs can be created from an object or object type-- however, a CV can only be fused and gain power from a single item.



:bulletblue: Definition: A being created by "hand" and from scratch. The cells of a human are combined with dematerialized matter of the object/item within a lab to create the being, with the powers being implanted directly into the genes of the Experiment.

:bulletblue: Shorthand: EX.

:bulletblue: Often better at controlling their powers, seeing as they've had them since birth; but it is not always the case.

:bulletblue: Because Experiments are not born from two humans (and thus, no parents), they do not have an ethnicity. Therefore, depending on their appearance at birth, they are "given" one or "adopt" one later on.

:bulletblue: Experiments do not have nationalities (country citizenship) until they are off the island and living at one of the mainland headquarters.  You needn't worry about that.

:bulletblue: Experiments are much more likely than Determinants to take on "fake relatives" (usually "siblings") in an attempt to create family. This is usually, but not always, "chosen" by finding another CV of a similar matter construction or like ability



:bulletgreen: Definition: A being that has had their human cells rearranged and merged together with the matter of an object/item later on in their life. The whole method is complicated, intensive, and often painful. This process is irreversible.

:bulletgreen: Shorthand: DT.

:bulletgreen: Determinants are often hospitalized after the fusion process for rehabilitation or sent back to the lab to undergo further surgery for complications that may have arisen. They are monitored carefully to ensure stability before being permitted to begin training with their powers.

:bulletgreen: When fused with an object as a Determinant, most to all memory is lost. The information retained is very limited, although some remember more than others (and some can be triggered).
    >> Some use this as a twisted coping mechanism for trauma. Some do become a DT earnestly, solely because of their desire to help people.
:bulletgreen: Determinants tend to have a harder time controlling their powers due to "recent gain" of them. Generally speaking, DTs are fused as children/young-adults, but they are never fused before the age of 13. There is no leeway in this.

:bulletgreen: Generally, becoming a DT is completely voluntary. There is sometimes a family compensation/pay for becoming a DT, to the point where it sometimes can be seen as being "sold."
    >> However, while some labs will still do the procedure regardless of what is wanted, Pacific Lab will NOT. Here, no one is ever "altered" without absolute consent (and they will NOT compensate). For further information on what labs will and will not do, see this journal.




:bulletwhite: Your character must have a full-body reference present on the application.

:bulletwhite: Be sure to provide a decent amount of information when applying. This includes a well thought-out history, reasonable personality, balanced and multiple listed strengths and faults, limited powers/abilities, etc.

:bulletwhite: An image of the item the character is created from is required. This must be drawn, and may not be a photograph!


Please be sure to fill out all of the following data in the artists' comments otherwise you will be rejected!


    Name:
      CVs must have a first (given) and a last (family) name.
    Age:
      Must be between 15 - 21. SYNs and INFRAs are the exception to this rule; they are allowed to be a few years older.
    Sex:

    (Taken) Ethnicity:
      Omit "taken" if character is a Determinant; and please do not use a "broad" ethnicity (Caucasian, Asian, European, etc).
    Number:
      e.g.: DT#341 or EX#7802. Remember, it must be 3 to 5 numbers long!
    Type:
      Experiment [or] Determinant.
    Height:
      Either standard or metric.
    Weight:
      Remember to keep a healthy body weight-height ratio! Muscle weighs more than fat. It's also good to factor in how much the item the CV fused with weighs, as that does affect their build.



    Item:
      The item that your character has been fused with or created from. It can only be non-living items. Absolutely no animals. If you are unsure, please ask.
    Powers and Abilities:
      Please bullet-point these, and keep them at a reasonable number (normal CVs should posses 3 or 4 at most), and relevant to the object the character is gaining power from.


    Personality:
      Please have at least a paragraph (or a detailed list) that properly explains how your CV acts and treats others. Do they get along with any of the doctors (notably, Givral)? Are they respectful to SYNs and INFRAs? Etc.
    Strengths/Faults:
      Please list at least 4 for each.
    History:
      This can include development of powers and bonds if the past is not particularly excitement filled. It must be stated which lab an EX was created at, and DTs must have their place fusion as well as their age. For both: please be detailed, but try to keep it a reasonable length. If your CV transferred around you must specify why with a legitimate reason. Also remember that there are two Atlantic labs, the North and the South. Differentiate between them, if it is brought up!


    Additional Information:
      Anything else you deem worthy of adding.


:bulletblue: CV: Experiment Application by BakaAlpaca :bulletblue: :bulletwhite: :bulletgreen: CV: Determinant Application by BakaAlpaca :bulletgreen:

There are two applications-- one for Experiments and one for Determinants. Make sure you apply with the correct one!


If there are any questions regarding your application, character, etc, please do not hesitate to ask within the comments or by noting the group.



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