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Kamen Rider Gaim 6.0 Alpha

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Description

This is in Alpha so errors are most likely just things that haven't been touched.

-Last Update-

Oh no... what have I done ._. thus begins 6.0. Bet you can't guess what flash it is based off of. This is mainly here right now as a placeholder so people don't get too confused about which is the current version of the flash since 5.0's final beta version and the current version of Gaim 5 look so similar.

--Goals for 6.0--

- Technicals
    - Higher frame-rate
        - Up to 30 from 24 to make standby loops and other audio cues better
    - Different aspect ratio
    - Simplify behind-the-scenes mess the menus became in 5.0
- Drivers
    - Sengoku Driver needs a prettying up for its vector
        - Attachments for driver also need redoing
- Locks
    - Use 'redux' locks
    - Start above driver like eyecons and are inserted
    - Clip with lock tops as a graphics layer under a single button clip
- Weapons
    - Weapons were just beautified so no need for new vectors (thank god)
    - Figure out what the heck is with the lock top issue on weapons (there are like 3 black lock tops and 2 darkness ones... idk and I don't want to touch them in 5.0)
    - Figure out a new way to do Dai Dai Marus easier
- Backgrounds
    - Change backgrounds from images to layered changeable objects
    - Marks persistent across forms (sans kachi and kiwami)

Any ideas for more goals? Comment below! Pst just don't mention Rider locks cause I know that one.
Image size
1040x585px 2.98 MB
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ANewMeme's avatar

So... you're basically remaking those old Flash Belts? If so, then I can't wait to see what the (hopeful) improvements will be. :D