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Description
This is in Alpha so errors are most likely just things that haven't been touched.
-Last Update-
Oh no... what have I done ._. thus begins 6.0. Bet you can't guess what flash it is based off of. This is mainly here right now as a placeholder so people don't get too confused about which is the current version of the flash since 5.0's final beta version and the current version of Gaim 5 look so similar.
--Goals for 6.0--
- Technicals
- Higher frame-rate
- Up to 30 from 24 to make standby loops and other audio cues better
- Different aspect ratio
- Simplify behind-the-scenes mess the menus became in 5.0
- Drivers
- Sengoku Driver needs a prettying up for its vector
- Attachments for driver also need redoing
- Locks
- Use 'redux' locks
- Start above driver like eyecons and are inserted
- Clip with lock tops as a graphics layer under a single button clip
- Weapons
- Weapons were just beautified so no need for new vectors (thank god)
- Figure out what the heck is with the lock top issue on weapons (there are like 3 black lock tops and 2 darkness ones... idk and I don't want to touch them in 5.0)
- Figure out a new way to do Dai Dai Marus easier
- Backgrounds
- Change backgrounds from images to layered changeable objects
- Marks persistent across forms (sans kachi and kiwami)
Any ideas for more goals? Comment below! Pst just don't mention Rider locks cause I know that one.
-Last Update-
Oh no... what have I done ._. thus begins 6.0. Bet you can't guess what flash it is based off of. This is mainly here right now as a placeholder so people don't get too confused about which is the current version of the flash since 5.0's final beta version and the current version of Gaim 5 look so similar.
--Goals for 6.0--
- Technicals
- Higher frame-rate
- Up to 30 from 24 to make standby loops and other audio cues better
- Different aspect ratio
- Simplify behind-the-scenes mess the menus became in 5.0
- Drivers
- Sengoku Driver needs a prettying up for its vector
- Attachments for driver also need redoing
- Locks
- Use 'redux' locks
- Start above driver like eyecons and are inserted
- Clip with lock tops as a graphics layer under a single button clip
- Weapons
- Weapons were just beautified so no need for new vectors (thank god)
- Figure out what the heck is with the lock top issue on weapons (there are like 3 black lock tops and 2 darkness ones... idk and I don't want to touch them in 5.0)
- Figure out a new way to do Dai Dai Marus easier
- Backgrounds
- Change backgrounds from images to layered changeable objects
- Marks persistent across forms (sans kachi and kiwami)
Any ideas for more goals? Comment below! Pst just don't mention Rider locks cause I know that one.
Image size
1040x585px 2.98 MB
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Comments453
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So... you're basically remaking those old Flash Belts? If so, then I can't wait to see what the (hopeful) improvements will be. :D