H-SWilliams on DeviantArthttps://www.deviantart.com/h-swilliams/art/body-motion-studies-440268340H-SWilliams

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body motion studies

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photo references from Marcus Ranum, b-e-c-k-y-stock and random-acts-stock.
Fly - 3 by mjranum-stock Dancer 8 by b-e-c-k-y-stock Summer dance 21st by Random-Acts-Stock Mulch'r - 5 by mjranum-stock



February body motion study from the SpeedpaintStudies group:


►What did you learn from doing this study? 
My poses are pretty stiff. I should probably do more gesture drawing and negative space drawings. 
I tried drawing all with an inital line of movement, I think this'll work better if I make it more a line of where the force or weight of the character is traveling through the pose instead. 

►What did you find difficult? 
I have a tendency to build characters based on the old spheres and rectangles method, it doesn't create very fluid poses, and I find it hard to keep things in proportion with, specially foreshortening. 
The far left one I drew with just blocks of colour and adding and subtracting to that to build the form. 
 I like this method best, but only any good for me when trying to closely copy a photo. The hands aren't well grounded, one is too low in the drawing.
The far right, and 2nd on the left, I did a gesture drawing first and painted over the top. I think this is more practical for sussing out poses, and creating them.
The 2nd from the right, I did a gesture, reverted to shapes for the strange tilt of the hips the pose made, coloured underneath then on top. I don't think it looks much stiffer in comparison, even though it was drawn that way. It has an overall tilt to the left I think though.
None are as fluid as I'd have liked to have gotten, so that's the main difficulty. 
I also had a lot of trouble picking skin colours against the yellow background's one, against grey seemed easier for some reason. The first 3 are all in need of more red tone in the skin I think, so colour matching, as always, a difficulty.


►What area's do you wish to improve on?
Gesture drawing, drawing overall form more fluidly instead of building blocks. And weighting a figure. I think fluidity has a lot to do with weight and force. The force of the movement and the weight of where they're pressed against the ground. I think taking more time to identifying those before I draw might be beneficial, or worth a bit of experimenting with at least. :shrug:
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