AsjJohnson on DeviantArthttps://www.deviantart.com/asjjohnson/art/week-three-ball-483547979AsjJohnson

Deviation Actions

AsjJohnson's avatar

week three ball

By
Published:
321 Views

Description

A second animation I made this week. Or, yesterday. ...it took about seven hours. Somehow, I think 20 minutes to draw one circle might be too long (and that's after subtracting 30 minutes from the time to account for fixing and eating dinner. ...and I traced them).

Week three is about slow in's and slow out's. (more info in the description for the vase animation: fav.me/d7zvcbc)

The idea was to have a ball roll around in a circle and slow to a stop. I thought it would be a good choice, since a moving ball would slow to a stop. Of course, however the ball started moving, it would begin slow and then speed up, but if a ball moves on-screen already moving fast, then it'll just slow down. I thought about adding stripes to the ball, like a beach ball, but figured it'd take too long, so maybe later. I did draw a grid as kind'a a bg before starting on the circles, but I'm not sure the animation ended up quite matching the bg... (decides to add it to the preview, though)

I wasn't sure how to do the timing chart for this one, since I felt it'd start out too fast and end too slow if I cut the chart into halves, and someone online suggested I kind of eye it instead of trying to plan it out mathematically. So it's kind of semi straight ahead, in that I did the drawings in order (though I did plot out about where I wanted each one on a separate paper and went by that).

How would each animation look without the slow in and/or out? Remove them and explain what happens.
hm... well, if I take the deceleration out... it makes the ball seem jumpy, moving in a square shape instead of a circle. I'll need to play with it in order to see what it looks like without a slow-out without messing with the path. But, it'd probably look like it ran into something instead of slowing naturally.
Image size
1024x657px 191.3 KB
© 2014 - 2024 AsjJohnson
Comments0
Join the community to add your comment. Already a deviant? Log In