Blender 2.7x XPS tools 1.3

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Deviation Actions

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2 New features.

Bone Rename to Blender Convention and I/O for animations!!

(Quick edit: added the button to reconstruct the original XPS bone name)

Bone Rename to Blender Convention
This new button XPS to Blender renames all the bones in the active armature to the Blender bone name convention.
Blender needs the bone names to follow certain naming convention for some functionalities. In this case the words .L and .R must be at the end of the name. If this words are in any other part of the name Blender can't identify them.
So this button simple cuts the word left and right from the name, reaplaces them with the place holder word *side* and adds the appropiate side indicator at the end.

The button Blender to XPS reconstrucs the original XPS bone name. It does so removing from the end the words .L and .R and replacing the placeholder *side* with words left or right

I/O for animations
Now the addonn can import and export sequences of poses!!

The button Poses to Keyframes will import a sequence of poses as keyframes. The poses must end with a numeric sequence, for example run001.pose. In the pose select window you can select any file of the sequence and Blender will import them all in the order the are numbered.
The poses will be imported as Keyframes starting from your current position in the timeline.

The Frames to Poses Button will export every single frame of the active armature as a sequence of poses. Change the timeline range of frames to choose witch frames to export. The poses will be numbered with the same number of the frame. 

Also uploaded the addon to github if you are interested github.com/johnzero7/xps_tools

Download:
Look for this, the latest and previous versions of the addon here.
www.mediafire.com/folder/76g7r…
 
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Comments17
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I tried import Tokiko XPS model on blender 2.79, It just shows error tracebacks.

Stupid Error