ShopDreamUp AI ArtDreamUp
Deviation Actions
2 New features.
Bone Rename to Blender Convention and I/O for animations!!
(Quick edit: added the button to reconstruct the original XPS bone name)
Bone Rename to Blender Convention
This new button XPS to Blender renames all the bones in the active armature to the Blender bone name convention.
Blender needs the bone names to follow certain naming convention for some functionalities. In this case the words .L and .R must be at the end of the name. If this words are in any other part of the name Blender can't identify them.
So this button simple cuts the word left and right from the name, reaplaces them with the place holder word *side* and adds the appropiate side indicator at the end.
The button Blender to XPS reconstrucs the original XPS bone name. It does so removing from the end the words .L and .R and replacing the placeholder *side* with words left or right
I/O for animations
Now the addonn can import and export sequences of poses!!
The button Poses to Keyframes will import a sequence of poses as keyframes. The poses must end with a numeric sequence, for example run001.pose. In the pose select window you can select any file of the sequence and Blender will import them all in the order the are numbered.
The poses will be imported as Keyframes starting from your current position in the timeline.
The Frames to Poses Button will export every single frame of the active armature as a sequence of poses. Change the timeline range of frames to choose witch frames to export. The poses will be numbered with the same number of the frame.
Also uploaded the addon to github if you are interested github.com/johnzero7/xps_tools
Download:
Look for this, the latest and previous versions of the addon here.
www.mediafire.com/folder/76g7r…
Bone Rename to Blender Convention and I/O for animations!!
(Quick edit: added the button to reconstruct the original XPS bone name)
Bone Rename to Blender Convention
This new button XPS to Blender renames all the bones in the active armature to the Blender bone name convention.
Blender needs the bone names to follow certain naming convention for some functionalities. In this case the words .L and .R must be at the end of the name. If this words are in any other part of the name Blender can't identify them.
So this button simple cuts the word left and right from the name, reaplaces them with the place holder word *side* and adds the appropiate side indicator at the end.
The button Blender to XPS reconstrucs the original XPS bone name. It does so removing from the end the words .L and .R and replacing the placeholder *side* with words left or right
I/O for animations
Now the addonn can import and export sequences of poses!!
The button Poses to Keyframes will import a sequence of poses as keyframes. The poses must end with a numeric sequence, for example run001.pose. In the pose select window you can select any file of the sequence and Blender will import them all in the order the are numbered.
The poses will be imported as Keyframes starting from your current position in the timeline.
The Frames to Poses Button will export every single frame of the active armature as a sequence of poses. Change the timeline range of frames to choose witch frames to export. The poses will be numbered with the same number of the frame.
Also uploaded the addon to github if you are interested github.com/johnzero7/xps_tools
Download:
Look for this, the latest and previous versions of the addon here.
www.mediafire.com/folder/76g7r…
3D Model Madness
195 Subscribers
You've seen my XPS mods, now you can get access to them. Majority of them if not all of them were created to be used with cel-shaders.
$10/month
XPS tools 2.0.2 (for Blender 2.80+)
New version of the addon for blender 2.8x.
Whats new?
The new version of XNA Posing Studio 11.8.9 introduces a new file format that supports more than 4 weights per vertex.
https://xnalara.forumotion.com/t327-xna-posing-studio-11-8-9-pose-mode-edition-release-189
So this version of the addon adds support to import/export these new version.
The file formats are:
XPS v3: Support more than 4 weights per vertex
XPS v2: 4 weights per vertex limit.
The other new thing is a new node group, "XPS Shader". This node group is used to export material textures into the XPS model.
No more white models in XPS!!!!
Enjoy
===========================
XPS tools 2.0.1 (for Blender 2.80 and 2.81)
Happy new year!
A few changes to the API where introduced in Blender 2.81.
This release ensures compatibility for both versions (Blender 2.80 and 2.81)
========================================================
Don't know how to install this addon in blender?
DragonLord720 was kind enough to make this short tutorial! (Yes, is that easy!)
Install Xps addon to blender
========================================================
Download:
Look for this, the latest and previous versions of the addon here.
Mediafire: https://www.mediafire.com/folder/76g7rvt4ec661/XPS
OneDrive: https://1drv.ms/u/s!AgQ_36muy3ejhHlwX5fq9r8BFg6M?e=FdSpKH
Dropbo
XPS tools 2.0.0 (for Blender 2.80 final release)
It's finally here!!! Blender 2.80 is finally here!!!
So a new version of XPS tools is necessary for this version of blender.
XPS tools 2.0.0 only work in Blender 2.80. so make sure you download the version of the addon for the version of Blender you want to use.
Blender 2.80 ==> v2.0.0
Blender 2.79 ==> v1.8.7
Change Log.
Not much difference with previous versions of the addon, mostly API changes.
The biggest change is that the addon no longer export materials to XPS. Why?
In blender 2.80 Internal materials is gone (F for blender internal), all materials are done with nodes. This makes more difficult to export the material, othe
XPS tools 1.8.7 (For blender 2.74 to 2.79)
Happy new year!
No new features this time, just some maintenance and compatibility fixes.
Addon-updater updated .
Compatibility with Branch 2.79 Release and Stable Nightly builds (ProgressReport Package change).
Operators now appear in Undo History.
==============================================================
Don't know how to install this addon in blender?
DragonLord720 was kind enough to make this short tutorial! (Yes, is that easy!)
Install Xps addon to blender
==============================================================
Download, enjoy, and don't forget to share your creations!!!
Download:
Look for this, the latest and p
© 2014 - 2024 johnzero7
Comments17
Join the community to add your comment. Already a deviant? Log In
I tried import Tokiko XPS model on blender 2.79, It just shows error tracebacks.