TG War Bios: SOCC
Deviation Actions
Literature Text
Uniform (agent): A light gray, baggy jumpsuit with a hood and two side pockets; brown combat boots; dark gray work gloves with a small pouch-like chamber on the back of the hand for weapons, an ID badge, or other items; and a brown utility belt with 8 small pouches for various gear. The pouches and pockets work on a pocket dimension concept and don’t even need to be opened to access the contents. The jumpsuit is merely the default form and it is able to morph into any form of clothing or outfit without damaging or losing access to carried items. Most SOCC agents also customize their jumpsuits into attire that better complements their styles. The suits combine, sorcery, glyph tech, nanotech, transphasic tech, transdimensional/superdimensional tech, and other concepts to accomplish such feats.
Standard issue (agent): One small glyphic pistol able to fire live rounds including glyphic/sorcerous rounds, healing pellets, TG rounds, etc. A small, card-like communicator capable of transdimensional/transtemporal communication that can also store and generate practically any form of hard or soft data is used to keep in touch with HQ and other agents as well as convey necessary information. Additionally, there's a handheld sensor array with a constantly updating database. Many agents are also known to craft enhancement glyphs onto their bodies once they've mastered the skill.
Uniform (lab): White full-length lab coat inlaid with invisible shielding drawing from the same tech as the agents' jumpsuits, bright orange tie, white undershirt, crimson work pants, and dark blue dress shoes. A tiny badge on the chest can reveal a holographic ID when pressed.
Standard issue (agent): Larger, more sophisticated version of an agent’s sensor array along with an agent’s communicator. They also carry a modified glyphic pistol that is purely for defensive/confinement/TG purposes, but is far more effective in those areas than an agent’s pistol.
Agent #17 Leon “Lisa” Kurt a.k.a.: Phantom Bullet
Hair: black, shoulder length
Eyes: gray, focused
Facial Hair: small mustache
Battle Clothes: A special type of long-sleeved black shirt with thin, but durable lightweight plating sewn in that is capable of stopping standard bullets. He also wears a matching pair of black pants, knee-high brown combat boots, a brown, wide-brimmed hat, and a red, flowing cloak.
Build: average, 5’11”
Personality: calm, collected, analytical
Abilities: magical glyphs, mastery of a myriad of ammo types for his glyphic pistols, fickle immunity to mental change, close combat, ranged combat, high agility
Weapons: Twin glyphic pistols that are larger than standard issue with enhanced capabilities, though they are still one-handed. Energy tonfa can form from handles for close combat capability. Leon also has glyph sticks phased inside his fingers to allow for manual drawing of his glyphs onto skin, clothing, and most solid surfaces.
Info: Leon is a veteran agent in the SOCC with exceptional marksmanship skills. However, despite usually starting with a male form as per SOCC protocols, Agent Kurt actually fights more effectively as a female. With both agility and complex planning, Agent Kurt is a force to be reckoned with for both long and short-ranged opponents. In addition, Leon has been undergoing Zero Point training, which can grant complete immunity against all mental changes, though he is far from perfecting the art.
Unfortunately, Leon's also had bad luck in the romance department, having attracted the attention of Lizzie "Larry" Arnold to the point that she was willing to fraud her way into the SOCC. However, Leon did not reciprocate these feelings and instead refused her at every opportunity. Unfortunately, this hasn't deterred Psycho Lizzie in the least and Leon must constantly watch his back whenever Spearmint is involved.
Agent Kurt is currently in a relationship with the immortal, hive-minded yandere Cara and the two seem to have great chemistry together.
Agent #35 John “Shelly” Fletcher a. k. a.: Spell Trap
Hair: dark blue with a mid-back length ponytail
Eyes: purple
Facial Hair: none
Build: scrawny, slightly feminine, 5’5”
Personality: jumpy, hesitant, slightly meek at times, strong drive to improve, will assume greater risk when backed into a corner
Abilities: diplomacy, sorcery, some illusions, fickle phase change abilities
Weapons: large spell tome with a violet cover (focusing medium)
Info: With his long hair and slender figure, many have assumed that Agent Fletcher was a girl on multiple occasions, even when he was in his male form. Of course, the fact that John's default female form doesn't look much different tends to complicate matters. Ever since being the only known case of someone returning to normal after being turned into a TSN (True Soul Nekomimi), Agent Fletcher has had an affinity and preference for cat-related TFTG. John tends to be a little on the meek side most of the time, but he won't shy away in the heat of battle.
Agent Fletcher is quite adept when it comes to magic and can wield higher tier elements such as Time, Space, and Chaos, though he's only at an intermediate level for the latter and only has so many shots as a result. Of course, given the fact that he is an SOCC agent, it goes without saying that John also knows several TFTG-related spells as well.
Agent #19 Elliot “Ellie” Mottyson a. k. a.: Knockout Exorcist
Hair: dark brown
Eyes: green
Facial Hair: full goatee
Battle Clothes: A white, flowing, hooded robe adorned with various spiritual and non-spiritual wards originating from multiple universes. Elliot’s light gray padded pants are equally plastered with runes and other markings, as well as the muddy brown cloth tightly wrapped around his boots
Build: slightly bulky, 5’7”
Personality: irritable at times, impulsive, has disdain for Wrench, diligent, determined, dependable
Abilities: hand-to-hand combat, afterimages, exorcism, paranormal expert, some glyphic arts for elemental punches, some dimensional portal manipulation, working on mastering Chaos element (currently a beginner), can TG via punches and projected chi (limited range)
Weapons: pair of cestuses and weaponized greaves, basic glyph knowledge allows change in elemental alignment of attacks at will along with extra effects like creating tornadoes (mastered elements only).
Info: Elliot can be a little hotheaded at times, especially when being subjected to Wrench's pranks, but at the same time, he's able to focus on what matters. Joining shortly after Agent Arnold defected to form the Spearmint Society, Elliot learned the ropes of field work under Leon's tutelage and the two became close friends. Agent Mottyson's specialty is supernatural TFTG, so he's run into more than his fair share of ghosts, demons, vampires, slimes, and the like. In addition to exorcism, wards, and other spiritual techniques, Elliot excels in hand-to-hand combat and when his elemental glyphs are added to the mix, the advantage can quickly turn to his favor. Some noteworthy examples of Agent Mottyson's attacks include the ability to summon maelstroms via his Tornado Fist and the awkwardly-named Applesauce Fist, which allows Elliot to punch through dimensional portals that can negate distance. Though he is also able to radiate an aura of Chaos, it puts an unreasonable amount of strain on Elliot's body and is therefore saved for emergencies.
Agent #658 Amy “Alfred” Sutters
Hair: dark purple
Eyes: teal, focused
Cup Size: C
Build: tall, skinny, 6’3”Personality: calm, calculating, experienced
Abilities: sagely wisdom, millennia of experience, jack-of-all-trades, unarmed combat, using opponent’s strength against them
Weapons: standard issue only
Info: Because of easy access to age and form manipulation, many SOCC Agents have been working for relatively centuries without any signs of physical aging to show for it. However, Agent Sutters is one of the oldest, even by SOCC Standards, with her knowledge and experience spanning the equivalent of several millennia. Amy has been a reliable source of advice and wisdom for her fellow agents whenever they've had some sort of conundrum.
Several significant events ago, Amy transferred into the M-to-F division of the SOCC for a calmer change of pace, but her skills have not dwindled in the slightest. Amy prefers to make due with the standard issue armaments or unarmed combat as opposed to the customized, individualized equipment the other SOCC agents wield. Agent Sutters uses her female form by default for the same reason most other SOCC agents are usually required to start out as males on the job: to increase awareness towards the phenomena she's been charged with investigating.