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My models always end up having less craters once i do all the exporting to Space Engine. Its simply because of the 255 shade resolution that height textures allow me. No mater what i do, if you zoom in these textures always have a square pixel effect just by how space engine renders the height maps, and it cuts out a lot of the craters.
Maybe one day space engine will have a direct model importer for better quality? would be handy! but i'm happy for now.
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This is the large dwarf moon Lemal. It orbits Jeulio every 10.121 days, and it is 292 Km across and its surface has some sulfur and iron oxides in it, but is absolutely not volcanic in any way. One day the races of Oesha will explore this small world.
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Made in Blender 3D, baked light map to get topography in Blender as well. edited and cleaned in GIMP. exported by using CubeMap script thing program whatever it is.
Its actually not to hard to do when it all comes down to it.
Again, this will all be out as an addon to Space Engine one day, when i am all done so you can fly around all this work for yourself. i hope
Maybe one day space engine will have a direct model importer for better quality? would be handy! but i'm happy for now.
######
This is the large dwarf moon Lemal. It orbits Jeulio every 10.121 days, and it is 292 Km across and its surface has some sulfur and iron oxides in it, but is absolutely not volcanic in any way. One day the races of Oesha will explore this small world.
#######
Made in Blender 3D, baked light map to get topography in Blender as well. edited and cleaned in GIMP. exported by using CubeMap script thing program whatever it is.
Its actually not to hard to do when it all comes down to it.
Again, this will all be out as an addon to Space Engine one day, when i am all done so you can fly around all this work for yourself. i hope
Image size
1119x1752px 1009.75 KB
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Comments10
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Amazing picture !
A tuto will be nice !
A tuto will be nice !