ShopDreamUp AI ArtDreamUp
Deviation Actions
I was reading over our old lore and encyclopedia data, making changes to the script here and there when I came across our most recent guide to POMO enhancement at the top of the Encyclopedia Infinium section.
A lot of the information entered in that guide has not been changed, what I would like to highlight in this journal that will be changed are The Bond Types as well as the POMO types and the amount of effort involved in picking POMO forms. I will explain why I did this at the end of the journal.
When I refer to POMO bonds, im referring to this diagram in the Bonds section of the guide. It completely conflicts my current understand of how POMOfication works, and at the same time when you read this it probably confused the crap out of you xD. As of right now consider that information no longer valid. As such no longer worry about relating it to your POMOs, or incorporating it at all.
The reason is because its an unnessecary addition to an already fairly open ended and complex system.
The other reason relates to POMO types, and how I have simplified them. In the guide there are hard and soft POMO bonds, and 5 different groups, but when you scroll down in the guide, those groups are then broken up anyways into sub-catagories of POMO forms. I realised that this was a little silly and one of the types, the Junkyard POMO, was related enough to Mecha to just be classed under that type. The changes to binds also means you no longer have to worry about loosing your soul stone or soul trapped character should your "Hard forms" be destroyed, all POMO forms now react the same way to injury and destruction.
So instead of Five POMO classes with two sets of bonds, we now have four classes of POMO with subcatagories and no bonds to worry about.
Also I took the liberty of making icons to help you familiarise yourself with these changes!
These four classes from left to right are: Organic, Mecha, Toy and Elemental.
It may not sound like a lot, but to put it in perspective, the changes are quite substantial! Take a look at the diagram below to see for yourself. The image on the left is the one available on the guide. The one on the right is how POMO enhancements work now .
And now the explanation for why now!
It is because I haven't seen a lot of POMO characters made yet, and I feel that may be due to the complicated nature of the process. My hope is simplifying this now will make it easier on you all, and will prevent any existing POMO forms from having to adapt to a new system.
Anyways I hope this helps and good luck in creating those un-living un-mortals.
A lot of the information entered in that guide has not been changed, what I would like to highlight in this journal that will be changed are The Bond Types as well as the POMO types and the amount of effort involved in picking POMO forms. I will explain why I did this at the end of the journal.
When I refer to POMO bonds, im referring to this diagram in the Bonds section of the guide. It completely conflicts my current understand of how POMOfication works, and at the same time when you read this it probably confused the crap out of you xD. As of right now consider that information no longer valid. As such no longer worry about relating it to your POMOs, or incorporating it at all.
The reason is because its an unnessecary addition to an already fairly open ended and complex system.
The other reason relates to POMO types, and how I have simplified them. In the guide there are hard and soft POMO bonds, and 5 different groups, but when you scroll down in the guide, those groups are then broken up anyways into sub-catagories of POMO forms. I realised that this was a little silly and one of the types, the Junkyard POMO, was related enough to Mecha to just be classed under that type. The changes to binds also means you no longer have to worry about loosing your soul stone or soul trapped character should your "Hard forms" be destroyed, all POMO forms now react the same way to injury and destruction.
So instead of Five POMO classes with two sets of bonds, we now have four classes of POMO with subcatagories and no bonds to worry about.
Also I took the liberty of making icons to help you familiarise yourself with these changes!
These four classes from left to right are: Organic, Mecha, Toy and Elemental.
It may not sound like a lot, but to put it in perspective, the changes are quite substantial! Take a look at the diagram below to see for yourself. The image on the left is the one available on the guide. The one on the right is how POMO enhancements work now .
And now the explanation for why now!
It is because I haven't seen a lot of POMO characters made yet, and I feel that may be due to the complicated nature of the process. My hope is simplifying this now will make it easier on you all, and will prevent any existing POMO forms from having to adapt to a new system.
Anyways I hope this helps and good luck in creating those un-living un-mortals.
August MM: Asteros Academy!
The August MM is a little late, but it is now available to all :D The event ends September 5th 2017 to make up for the delay!
Its almost time to head back to school, but you can get a head start in TOI this month as we present to you, Asteros Academy! Imagine for a moment if Infinium was just one enormous high school and everyone in it, a student. Would your character be a nerd, a jock, a cheerleader or just fade into the background of obscurity and insecurity? Find out this month :D and show us what dark teen angst hides within your characters...
Just be sure to keep up those studies or you'll end up in the office of your sexy principal,
July Update Package! New Species + Classes + MORE
Hey all! Sabre here again and this time instead of just telling you stuff, I actually have stuff for you :D. A lot of work has been done behind the scenes in TOI lately. Things have been getting back on track after our Hiatus, but the going is still slow. But there is lots to share and lots to do so I will spare you the details and excuses and get right down to what I have for you today! I've got promises to live up to ;3 a mushroom never forgets. Lets start with the most important one.
New Species! Burdyr!
TOI's 26th playable species is here!
Yup! The long awaited new species has finally arrived. The Burdyr are Skunk / Mole hybrids who
JULY MM! National Pride Month!
Hey all SabreMushy here!
Id like to extend first and foremost a warm good morning to all our Canadian fans :D and I hope your having a safe and fun Canada Day! For those that don't know, July 1st is Canada Day and this is particularly special this year, as it is the 150th birthday of Canada as it has officially been an independent nation.
July 4th is of course also Independence day, and an important day in the US! As such id like to extend a warm hello to all our American members as well! Funny enough, July 4th is also Tails of Infinium's 4th BIRTHDAY! As that was the day the group was founded!
Because of all this, it got me thinking abou
June so Soon? (UPDATES)
Hey Guys! Mushio here.
I cant believe that it is already June! This year is flying by! Once again though its time for me to bring in the Updates! This month we have a few outstanding things that I need to address :D which I'm sure you've been waiting on!
Easter Event Wrap Up!
I gave a few extra days to those who requested it, and the results are at last in. The Easter Event is finally closed and the rewards have been shipped out! If you got them all right, you got a bonus of an Equinox token on top of all your rewards! if I didn't send you your rewards it was because your submission was not in the Easter Events Folder of the group. If yo
Featured in Groups
© 2015 - 2024 Tails-Of-Infinium
Comments9
Join the community to add your comment. Already a deviant? Log In
Oh don't worry, I'll change that POMO count reeeeeal quick. -v-