Weaving

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Magnaraks don't weave only webs, but they can also learn how to craft items. Their laborious legs are capable of everything, just give them a chance!
You can find tons of items during various activities, so why not put them together to create better items while saving coins and maybe even sell them? You might even be lucky and obtain an item with bonuses!
You just need the right items and a Magnarak ready to weave, then you're set to go!

HOW TO WEAVE

  • Be sure to have all the necessary items.
  • Create a valid entry.
  • Submit your entry in Weaving Claims
To be considered valid an entry needs to be a colored half body of the Magnarak working with either the materials or their silk.
It must be made specifically for the entry and it can't be re-used.
Only one Magnarak per entry, unless you're weaving more than one item.
Minimum word count for Literature is 400.

Magnaraks have a different success rate depending on their Status
Rookie = 65% /Duplicate 1%
Nester = 75% /Duplicate 2%
Matriarch/Patriarch = 85% /Duplicate 3%
Child of Arakne = 95% /Duplicate 5%

Success rates can be influenced by Companion Pets, Talents, Jobs and Items.

If the Weaving fails, items have a chance of not being reusable or lowering their quality.

More info about how it works and how certain items impact the chance of becoming Refined (getting higher bonuses), please look here
Weaving InformationFollow this guide to give out the result for Weaving entries.
Talents and Pets bonus always apply.
1. Successful Weaving
Rookie = 65%
Nester = 75%
Matriarch/Patriarch = 85%
Child of Arakne = 95%
2. Chances of Refinement
Some items might get a boost to their own bonuses if the right items are used.
Caterpillar Mush: Grants two more broodling in the next brood. (random of the average: Gristly Insect Meat 5%, Good Insect Meat 20%, Fine Insect Meat 50%)
Bugscuits and Various Jerky: Can be used to attract certain Wild Companion Pets or Magnaraks, +50%. (random of the average: Gristly Meat 5%, Good Meat 20%, Fine Meat 50%)
Leather Armor: Prevents major injuries. (random of the average: Pierced Leather 5%, Fine Leather 20%)
Reptilian Armor: Prevents major injuries. 6 uses. (random of the average: Shed Skin 1%, Reptile Skin 15%)
Any Handler Item that requires a Sharp Item: +3% to
The creation of an Inventory journal/drawing/sta.sh file is heavily suggested, so you can write down the number and proof of the items you got.


List of Recipes


FOOD

Supplemental food that can be used to help you and your Magnarak achieve some tasks more easily.

Honey Milk: Honey melted in hot milk. Increases the chanced of getting a Weaved item with a bonus by 10%. 1 use. [1 Milk+1 Honey]
Rose Milk: Milk with rose petals and medical herbs. Can be used to recover from a minor injury instantly. 1 use. [1 Milk+1 Medical Herbs+1 Rose]
Blue Rose Milk: Milk with blue rose petals. Can be used to recover from a major injury instantly. 1 use. [1 Milk+1 Blue Rose]
Cactus Cream: Cream made of cactus juice, medical herbs, eggs and mashed mushrooms. Can be used to recover from a major injury instantly. 1 use. [1 Cactus Juice+2 Medical Herbs+2 Bird Eggs+2 Mushrooms]
Caterpillar Mush: Juicy caterpillars mushed and mixed with milk and fruits, highly nutrient. Grants one more broodling in the next brood. 1 use. [3 Insect Meat+3 Fruit+2 Milk]
Bugscuits: Soft biscuits made with crushed bugs. Can be used to attract certain Wild Companion Pets or Magnaraks. 1 use. [2 Insect Meat]
Beef Jerky: Dried mammal meat cut into thin strips. Can be used to attract certain Wild Companion Pets or Magnaraks. 1 use. [2 Mammal Meat]
Fowl Jerky: Dried poultry meat cut into thin strips. Can be used to attract certain Wild Companion Pets or Magnaraks. 1 use. [2 Poultry Meat]
Fish Jerky: Dried fish meat cut into thin strips. Can be used to attract certain Wild Companion Pets or Magnaraks. 1 use. [2 Fish Meat]
Reptile Jerky: Dried reptile meat cut into thin strips. Can be used to attract certain Wild Companion Pets or Magnaraks. 1 use. [2 Reptile Meat]


ARMORS

Armors can be used in Competitions, Games, Events and Quests that allow them. Major injuries will be prevented, while minor injuries will have a lower chance to happen.

Silk Armor: Armor made of strong layered silk. Prevents minor injuries. 1 uses. [No item needed]
Leather Armor: Armor made of leather. Prevents minor injuries. 2 uses. [3 Leather]
Reptilian Armor: Armor made of reptile skin. Prevents major injuries. 5 uses. [5 Sturdy Reptile Skin/Shed Skin]
Exoskeleton Armor: Armor made of exoskeleton. Prevents major injuries. 10 uses. [5 Exoskeleton]
Arakne's Armor: Armor sculpted from a geode of Arakne's crypt. Prevents major injuries. Infinite uses. [5 Perfect Stone]


HANDLER ITEMS

Handlers act as a guide to their Magnaraks, but they can also actively cooperate with them.

Practice Bow: Simple bow made of wood and silk. Increases chances of a successful hunt by 1%. [1 Nice Stick]
Exosilk Bow: Fine bow made of exoskeleton parts and silk. Increases chances of a successful hunt by 5% and of more similar items by 1%. Replaces Practice Bow. [2 Exoskeleton]
Practice Spear: Simple spear made of a wood stick and a sharp pointy stone. Increases chances of a successful hunt by 1%. [1 Nice Stick+Sharp Item]
Exo Spear: Fine spear made of exoskeleton parts and a sharp item. Increases chances of a successful hunt by 5% and of more preys by 1%. Replaces Practice Spear. [1 Exoskeleton+Sharp Item]
Practice Whip: Simple whip made of leather. Increases chances of a successful hunt by 1%. [3 Leather]
Silk Whip: Fine whip made of silk, leather and sharp items at the end of it. Increases chances of a successful hunt by 5% and of more items from preys by 1%. Replaces Practice Whip. [2 Leather+1 Sharp Item]
Practice Blowgun: Simple blowgun made of wood. Increases chances of finding rare items by 1%. [1 Nice Stick]
Exo Blowgun: Fine blowgun made of exoskeleton. Increases chances of finding more similar items by 5%. Replaces Practice Blowgun. [2 Exoskeleton]
Cerimonial Knife: Sharp knife made of bone, used when tearing a prey apart. Increases chances of finding more items from preys by 5%. [2 Bone+1 Sharp Item]
Weapon Poison: Poison in which you can dip the point of your weapons to slow down or kill the prey. Increases chances of a successful hunt by 8% and of finding more similar items by 5%. 3 uses. [1 Reptile Venom Sack]
Sticky Net: Net made of strong silk. Increases chances of finding more preys by 8%. 1 use. [No item needed]
Waterproof Net: Net made with leather strings. Always increases numbers of preys in hunts set in the Riverside by 1. 5 uses. [5 Leather]
Slingshot: Sling made of wood, leather and silk. Increases chances of finding more preys by 3%. [1 Nice Stick+2 Leather]
Bolas: String of leather and silk with rocks at the extremities. Increases chances of finding rare items by 3%. [2 Leather+2 Rocks/Stones]
Bone Needles: Needles sculpted out of bone. Increases chances of successful weaving by 5%. [1 Bone]
Backpack: A big backpack made of leather. Increases chances of finding more items in scouting by 5%. [3 Leather]

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