Spells

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Spells can be practiced and mastered by the Beaurevers. The spells are completely optional, you do not have to practice them if you don't want to.
Some of them only make a change in the horse's appearance whilst some also gives it extraordinary powers. All spells give some sort of experience points (see description of each spell).

• Your horse is only allowed to master one spell per 10 experience points; and only practice one spell at a time.
  • You can change which spell you choose to practice but only practice one at a time
  • Ex: you can choose to practice Inferno in one image and then decide to practice Naturas the next and continue with either one after that but cannot do both at the same time. 
  • Spells are a gradual progression, not a one and done.
• The spells your horse has mastered are only valid when listed on the import image. On how to add spells here
• A horse can hide the "effects" of a spell (meaning it's not visible) however it can never 'un-practice' or remove a mastered spell.
• Each artwork can only practice one spell per horse at a time. (Multiple horses in the same image may practice different spells, but only one spell each).

Literature requirements
• Text must be at least 500 words per fullbody drawing (1000 words if 2 drawings are required)
• Horse must be actively participating in the text, and not just mentioned sometimes

How to practice a spell
Make sure your horse has a total of 10 experience points for every spell you want it to master. Each spell requires a certain amount of artwork to be mastered. All artwork must contain the horse learning/practicing the spell, and unrelated artwork such as contests or breeding pics are not allowed as spell-practicing artwork. All spell-artwork should be submitted to the "ART" folder.
Once all artwork required is done, your horse has mastered the spell and it may add it to the reference sheet as well as adding the earned experience points.




SPELLS



:new: Angelicus spell

 – struck by some kind of unknown mythical deity, Beaurevers dabbling in this spell can exhibit any of the following features of the spell: halos (glowing or solid), glowing eyes (any color), mysterious ooze dribbling from their eyes and/or nostrils (glowing or solid - any color), and being struck by arrows that don't seem to cause the Beaurever pain - some might say they act as a catalyst for more powerful spells (these can be magical arrows or realistic - any size or number of them anywhere on the body). 
Requirements: 3 fullbody drawings with background, practicing spell
Earnings:
+3 mage experience

Aqua spell

 – allows the horse to breathe underwater. Can cause optional physical features such as gills, fins, tentacles, and other underwater characteristics.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Auras spell

– creates a glowing aura around the horse.
Requirements: 1 fullbody drawing with background, showing off spell
Earnings:
+1 mage experience

Avis spell

– also known as Air spell. The horse will grow wings (optional), and can also grow feathers in mane/tail, and on the body (optional). The horse will be able to jump very high, almost as levitating, or even be able to fly (only if it grows wings). Wings can be bird or bat-like.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+1 agility experience
+1 mage experience


Blight spell

- causes cracking and/or rotting on the horse. The cracks/rots can be non-organic and rock-like in texture or they can be like decaying flesh, or just "frozen in time". Fatal injuries won't kill the horse, and it can even continue living without limbs or as a partial skeleton.
Requirements: 1 fullbody drawing with background, showing off spell
Earnings:
+1 mage experience

Cervus spell

– causes small horn or antler-like growths on skull. Horse will be able to communicate and make friends with other horses and animals much easier. Unicorn-horn is allowed. Can also transform the horse's tail into a deer-tail or unicorn-tail and can give the Beaurever cloven hooves. 
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Dragons spell

- crystals and/or gemstones grow anywhere and in any size and number on the horse. Can also make the hooves and any horns crystal-like and shimmering. The horse will be able to use its breath to turn any material into gemstone/crystal when it wants to.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Elder spell

- makes mushroom, fungi and/or moss grow on the horse or wherever the horse wants it to grow, using its breath. The horse will live in symbiosis with the fungi, and become "one with nature" and won't need to eat food to survive (will need an energy source to perform, however at rest the horse would be able to live for centuries)
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Frostbite spell

– frost in mane and tail, breath is small clouds like when it's cold outside. Freezes anything the horse walks on/breathes on (unless it's a living creature)
Requirements: 1 fullbody drawing with background, practicing spell
Earnings:
+1 mage experience

Gluestick spell

 – a spell that can cause a sticky film to form over the Beaurever's coat and hooves. It can also breathe on a small area and cause it to become sticky as well. The strength of the sticky film is determined on the Beaurever's intent from a syrup-like film to something like super glue but it is never a permanent hold. Great for arts and crafts with your Beaurever or might be useful for bareback riding to ensure the rider stays put. 
Requirements: 1 fullbody drawing with background, practicing spell
Earnings:
+1 mage experience

Holographic spell

 – creates a light colorful(any combo of colors, usually rainbow), soft, shimmer over the coat. This can cover the entire body, mane, and tail or be restricted to one portion of the body. The shimmer can go over all markings or just some. It will not "create" rainbow markings as it should appear as a sheen(low opacity) and not hard markings. 
Example over the entire body, mane, and tail: Holographic Spell
Example of a partial Holographic spell: Partial Holographic Spell
Requirements: 1 fullbody drawing with background, showing off spell
Earnings:
+1 mage experience

Ignis spell

– the horse can control lightning bolts, but not create an entire thunderstorm. Fur/hair gets static very easily. The horse can give others small electric shocks by body contact/touch if they want to.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Inferno spell

– the horse is able to lit anything on fire within a radius of 3 metres. Embers and smoke emit from mouth, nose and sometimes the eyes. In some cases the mane/tail/hooves appears to be on fire, however it doesn't get burnt.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Lumino spell

– the horse can control, create and bend light. The horse can create light such as small embers/orbs (never larger than a walnut). This spell can also allow the horse to become invisible, if it decides to bend the light so that it can't be seen.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Naturas spell

– gives the horse the ability to make small plants and flowers grow by breathing on the ground. Tiny flowers and plants starts growing on the horse's back/neck/around shoulders. Growth on body is optional.
Requirements: 1 fullbody drawings with background, practicing spell
Earnings:
+1 mage experience

Necromancy spell

- the horse can reanimate corpses and dead creatures, as well as move a soul/consciousness from one body to another.
Requirements: 3 fullbody drawings with background, practicing spell
Earnings:
+3 mage experience

Reptile spell

- the horse will grow scales, a serpent/dragon tail, sharp teeth and a longue and/or split tongue. The mane/tail might fall out and even the ears might be removed. Your horse can chose if it wants all of the effects listed above or just a few or only one.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Regeneration spell

- the horse is able to heal wounds on itself and other creatures. The horse will live an extraordinarily long life, it's not uncommon to live for centuries, should the horse want to.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Shapeshifting spell

– allows the horse to shapeshift into any other living creature, such as a bird, wolf, or even dragon, elf, centaur, etc. The horse will still keep its markings and colors.
Requirements: 2 fullbody drawing with background, showing off spell
Earnings:
+2 mage experience

Shockwave spell

– can create a small earthquake/detonation by stamping on the ground or kicking someting/someone. Size/power of detonation depends on how strong and powerful the horse is.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+1 strength experience
+1 mage experience

Tenebris spell

– gives the horse the ability to control darkness, often in the shape of a dark mist. The horse can hide itself and/or objects/animals in darkness, which doesn't make them invisible, but it does make it impossible for eyes to see them.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Terrific  spell

 – (created by MonochromeFox) creates a defensive illusion used to frighten foes or intimidate competition. Common illusions display as floating eyes, extra limbs(equine or other animals'), a pelt of hair or feathers draped over the Beaurever's back. The more frightened the Beaurever is when using it, the more awful and senseless the spell's effects will be; all the better to invoke terror. See example: Terrific Spell Being Displayed
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Velox spell

– increases speed vastly, will be able to run twice as fast as a regular horse.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+3 swiftness experience
+1 mage experience

Ventriloquist spell

 – the Beaurever is able to manipulate sounds to make it seem like they're coming from a different direction or location. They're able to parrot any kind of noise for example a different animal or the sound of a branch breaking. Once they've honed their talent, they can use more powerful shouts that can knockback a target.
Requirements: 2 fullbody drawings with background, practicing spell
Earnings:
+2 mage experience

Waterspell

– gives the horse the ability to clean dirty/poisoned water. Can gather moisture in the air to create clouds and cause raining, either just a small cloud following them around, or make it rain in an entire area. Can also create small puddles by breathing onto the ground.
Requirements: 1 fullbody drawings with background, practicing spell
Earnings:
+1 mage experience

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Comments16
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Tesurii's avatar

Okay so each drawing needs 500 words of literature to go along with it, correct? 👀