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My lords and ladies of the Ringward, I'm sure it does not need saying that we are above the common rabble with their brawling with bare fists over some drunken slight in taverns or city streets. Even here, so far from your respective countries, some level of decorum is expected and the formal declaration of a duel, whether by written word or word of mouth is a much more refined way to solve one's issues. If a man has offended your sense of honour at the local pub, invite him to test his mettle against you when he is sober and has his wits about him, or scorn him for his cowardice should he decline. Duels may also be fought over property, be it land or chattel, for titles, as a trial of combat to prove one's innocence under the eyes of the Gods, to challenge a rival for the hand of a lover, and for many other reasons.
After the challenge has been made, both parties should appoint their “Seconds”. Seconds are tasked with ensuring that the duel will be honourable on both sides, if they themselves cannot find a way to resolve the duelists' conflict without violence. Should either participant be physically unable to duel due on the selected day to an unrelated injury, illness, infirmity or absence, it is up to their second to take their place. Failure to provide a Second in these circumstances result in immediate forfeiture and a large stain upon one’s good name, even more than declining the duel in the first place.
The terms of the duel must be set and agreed upon prior to the day of the event and those terms consist of things such as what melee weapons may be used, as well as the conditions required to win a duel; namely if the contest will be to first blood, incapacitating injury, or death. A noble who demands satisfaction over an insult, whether to themselves or their families may demand a duel to first blood, but is unlikely to require the grievous maiming of either party though it is not unheard of. Why, I remember on one occasion where a noble by the name of Stojan Kotnik threw a mug of ale on Mauro of the Casa del Sorra Rui, calling him a cod-swallowing son of a pox-ridden whore. Mauro immediately challenged Stojan to a duel as it was well within his rights, set for the next afternoon. When they and their Seconds arrived the next day, Stojan had a vicious hangover but declared himself still fit to fight much to his own misfortune and he quickly proved himself unfit to fight by vomiting into the nearby bushes. Mauro the saw fit to add physical injury to Stojan’s pride by slashing Stojan’s backside. Of course, Mauro was fined for wounding a man who was obviously unfit to duel, but Stojan couldn’t sit down for weeks!
Duels for property- land, slaves and Fallen- demand at least a cry of mercy, severe injury or loss of consciousness to prove the victor. For instance, Marte fra Ragnor challenged Alenka Kolar to a duel for her Fallen and, believing that he could not possibly be bested by her, put his own Fallen up as her reward for proving him wrong. He found himself not only deprived of the Fallen he controlled when he lost the duel, but also of his left hand thanks to his over-confidence. It was only thanks to the quick work of the Ringward’s healers that stopped him from bleeding out all over the colored stones of the Central Plaza.
While deaths do happen accidentally, duels to the death are typically reserved for when a person has committed a crime so heinous that they face execution and demand a trial by combat to prove their innocence. Many were displeased when Thorild aflost Niko slew Rajmund Plavolas during his trial by combat, everyone knew that he had kidnapped and murdered the daughters of a rival lord. But, when Rajmund’s head was severed from his shoulders, they were forced to proclaim him innocent under the eyes of the Gods.
~~~
Duels use a dice system called Combat Momentum. Combat Momentum represents fatigue, slipping technique, and the sheer chaos of two fighters going at each other over increasing amounts of time. Mistakes become more and more potentially damaging as fights linger on.
Each fighter begins each fight with 50 HP, simply representing your ability to continue fighting. You cannot be knocked below 1 HP except by a legitimately failed roll (1-7).
Initiative is determined by d20 high roll.
Attacker attacks (as normal)
Defender rolls Combat Momentum (d10) and adds that number to the current count. This number continues increasing every round.
Defender rolls defense (d20 as normal)
On a success, they take no damage.
On a middling roll, they take 4 damage.
On a failure, they take damage equal to the current Combat Momentum, and the Combat Momentum is reset to zero.
On a critical success, gain 8 HP.
On a critical failure, the defender takes double damage.
After the challenge has been made, both parties should appoint their “Seconds”. Seconds are tasked with ensuring that the duel will be honourable on both sides, if they themselves cannot find a way to resolve the duelists' conflict without violence. Should either participant be physically unable to duel due on the selected day to an unrelated injury, illness, infirmity or absence, it is up to their second to take their place. Failure to provide a Second in these circumstances result in immediate forfeiture and a large stain upon one’s good name, even more than declining the duel in the first place.
The terms of the duel must be set and agreed upon prior to the day of the event and those terms consist of things such as what melee weapons may be used, as well as the conditions required to win a duel; namely if the contest will be to first blood, incapacitating injury, or death. A noble who demands satisfaction over an insult, whether to themselves or their families may demand a duel to first blood, but is unlikely to require the grievous maiming of either party though it is not unheard of. Why, I remember on one occasion where a noble by the name of Stojan Kotnik threw a mug of ale on Mauro of the Casa del Sorra Rui, calling him a cod-swallowing son of a pox-ridden whore. Mauro immediately challenged Stojan to a duel as it was well within his rights, set for the next afternoon. When they and their Seconds arrived the next day, Stojan had a vicious hangover but declared himself still fit to fight much to his own misfortune and he quickly proved himself unfit to fight by vomiting into the nearby bushes. Mauro the saw fit to add physical injury to Stojan’s pride by slashing Stojan’s backside. Of course, Mauro was fined for wounding a man who was obviously unfit to duel, but Stojan couldn’t sit down for weeks!
Duels for property- land, slaves and Fallen- demand at least a cry of mercy, severe injury or loss of consciousness to prove the victor. For instance, Marte fra Ragnor challenged Alenka Kolar to a duel for her Fallen and, believing that he could not possibly be bested by her, put his own Fallen up as her reward for proving him wrong. He found himself not only deprived of the Fallen he controlled when he lost the duel, but also of his left hand thanks to his over-confidence. It was only thanks to the quick work of the Ringward’s healers that stopped him from bleeding out all over the colored stones of the Central Plaza.
While deaths do happen accidentally, duels to the death are typically reserved for when a person has committed a crime so heinous that they face execution and demand a trial by combat to prove their innocence. Many were displeased when Thorild aflost Niko slew Rajmund Plavolas during his trial by combat, everyone knew that he had kidnapped and murdered the daughters of a rival lord. But, when Rajmund’s head was severed from his shoulders, they were forced to proclaim him innocent under the eyes of the Gods.
~~~
Duels use a dice system called Combat Momentum. Combat Momentum represents fatigue, slipping technique, and the sheer chaos of two fighters going at each other over increasing amounts of time. Mistakes become more and more potentially damaging as fights linger on.
Each fighter begins each fight with 50 HP, simply representing your ability to continue fighting. You cannot be knocked below 1 HP except by a legitimately failed roll (1-7).
Initiative is determined by d20 high roll.
Attacker attacks (as normal)
Defender rolls Combat Momentum (d10) and adds that number to the current count. This number continues increasing every round.
Defender rolls defense (d20 as normal)
On a success, they take no damage.
On a middling roll, they take 4 damage.
On a failure, they take damage equal to the current Combat Momentum, and the Combat Momentum is reset to zero.
On a critical success, gain 8 HP.
On a critical failure, the defender takes double damage.
Ochellus Modules Club
I'm looking for a few people to help me do some Ochellus game development by creating and playing non-Peacekeeper characters living elsewhere in the world. This will not be traditional chatroom RP, but instead your character will be put through a short choose-your-own-adventure style module each time they move to a location or have an interaction, choosing from multiple choice responses. The goal is to do no more than one a day per character, so it's not a big time commitment. It may be a good way to develop future PCs and NPCs for plots ahead of time.
Requirements:
- The character must be human.
- May have any personality and come from any
Official Rules
**Under Construction**
Rules:
You must be 18 to join this RP. No exceptions.
Anyone may freely speak OOC in the chat room. This is true even if there are ongoing scenes in the room, but if you are not part of this group yet, please limit your chat to questions and comments about the RP.
Your character must be approved by the appropriate moderator before joining any scene. Please don't let that discourage you - we're always recruiting. See who to talk to about character approval below.
You must have a first name and an approved character to be considered on the roster. You absolutely do not have to give us your real name, but try to choos
The Story So Far
Part 1 - Guildmaster Edith Elwyn
Under the firm weight of winter, the first of many new Peacekeepers arrives at the Ringward early in the year 398. A disaster has claimed the lives of nearly every living noble Peacekeeper and a call for volunteers has gone out to the Three Kingdoms in order to replenish the Guild's manpower. However, it does not take long for these new Peacekeepers to suspect that the cold, distant Guildmaster Edith Elwyn is hiding something. She refuses to explain anything about the 'shipwreck' which has somehow taken the lives of so many noble men and women while leaving all of the Guild's Fallen miraculously
Character Appearance Questionnaire:
Hey guys. I'm working on making some simple artwork for all our characters. To this end - and because it could be helpful to have some physical descriptions all in one place - I've made this questionnaire I'd like folks to fill out. If you don't wanna do that, that's cool - I'll just use my imagination.
Do any specific people (actors, characters, or otherwise) come to mind when you think of this character?
Where is your character from?
Describe the character's eyes:
Describe the character's skin (include scars, marks):
Describe the character's hairstyle:
Describe the character's body hair (bushy eyebrows, beard, hairy arms, anything notable)
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