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Intro || World Info || Factions || Rules || Character Creation || Joining
The Holds of Skyrim
Holds are the nine administrative divisions of Skyrim, different from each other both in climate and local government. Each of the nine Holds is governed by a Jarl who resides in the Hold's capital city. The Jarls are largely independent, but swear fealty to Skyrim's High King, who in turn swears fealty to the Emperor. Each Hold also employs their own guards, who can be identified by the color of their uniform and the Hold symbol they bear on their shields. Given the independent nature of governance, crimes are tracked independently by each Hold, and a criminal who is wanted in one Hold may have no bounty in another.
***Note that not all locations will be listed on here, just major ones. Locations meant to be hidden will also not be listed. Faction locations may or may not be listed counting on this but factions will also have their own journal with all locations.***
The Holds of Skyrim
Holds are the nine administrative divisions of Skyrim, different from each other both in climate and local government. Each of the nine Holds is governed by a Jarl who resides in the Hold's capital city. The Jarls are largely independent, but swear fealty to Skyrim's High King, who in turn swears fealty to the Emperor. Each Hold also employs their own guards, who can be identified by the color of their uniform and the Hold symbol they bear on their shields. Given the independent nature of governance, crimes are tracked independently by each Hold, and a criminal who is wanted in one Hold may have no bounty in another.
***Note that not all locations will be listed on here, just major ones. Locations meant to be hidden will also not be listed. Faction locations may or may not be listed counting on this but factions will also have their own journal with all locations.***
Haafingar
Haafingar, the ancient name given to the city of Solitude, was an ancient Nordic kingdom and later one of the nine Holds of Skyrim. It is located on a peninsula on the far north-west coast, and encompases the area surrounding its capital city, Solitude.
Locations in Haafingar:
Solitude - capital city of both Haafingar Hold, and all of Skyrim.
-Blue Palace
-Castle Dour
-East Empire Company Warehouse
Solitude Lighthouse
Thalmor Embassy
Dragon Bridge
Fort Hraggstad
Northwatch Keep
Statute to Meridia
Mor Khazgur (Orc Stronghold)
Solitude - capital city of both Haafingar Hold, and all of Skyrim.
-Blue Palace
-Castle Dour
-East Empire Company Warehouse
Solitude Lighthouse
Thalmor Embassy
Dragon Bridge
Fort Hraggstad
Northwatch Keep
Statute to Meridia
Mor Khazgur (Orc Stronghold)
Whiterun (Hold)
Whiterun Hold is the central hold of Skyrim being the largest of the nine holds. It is named for the capital city of the hold, Whiterun. The landscape is mostly boreal plains with vasts; however its most striking landmark is the Throat of the World, the highest peak in Tamriel.
Locations in Whiterun (Hold):
Whiterun - capital city of Whiterun (Hold).
-Dragonsreach
-Jorrvaskr
Honningbrew Meadery
Rorikstead
Riverwood
The Seven Thousand Steps
High Hrothgar
Fort Greymoor
Fellglow Keep
Valtheim Towers
Whiterun - capital city of Whiterun (Hold).
-Dragonsreach
-Jorrvaskr
Honningbrew Meadery
Rorikstead
Riverwood
The Seven Thousand Steps
High Hrothgar
Fort Greymoor
Fellglow Keep
Valtheim Towers
Eastmarch
Eastmarch is one of the nine Holds of Skyrim, located along the eastern border. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. The major city of Eastmarch is Windhelm, near the northern border. Ulfric Stormcloak is the Jarl of Windhelm and Eastmarch.
Locations in Eastmarch:
Windhelm - capital city of Eastmarch.
-Palace of the Kings
Kynesgrove
Darkwater Crossing
Fort Amol
Miswatch
Narzulbur (Orc Stronghold)
-Gloombound Mine
Sacellum of Boethiah
Eldergleam Sanctuary
Windhelm - capital city of Eastmarch.
-Palace of the Kings
Kynesgrove
Darkwater Crossing
Fort Amol
Miswatch
Narzulbur (Orc Stronghold)
-Gloombound Mine
Sacellum of Boethiah
Eldergleam Sanctuary
The Rift
The Rift is the most southeasterly of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. Major settlements include Riften, Ivarstead, and Shor's Stone. Its symbol is two crossed daggers. Its capital city, Riften, is home to the Thieves Guild.
Locations in The Rift:
Riften - capital city of The Rift.
-Mistveil Keep
-Black-Briar Meadery
-Temple of Mara
-The Ratway
Goldenglow Estate
Shor’s Stone
Ivarstead
Miswatch
Fort Greenwall
Largashbur (Orc Stronghold)
Stendarr’s Beacon
Riften - capital city of The Rift.
-Mistveil Keep
-Black-Briar Meadery
-Temple of Mara
-The Ratway
Goldenglow Estate
Shor’s Stone
Ivarstead
Miswatch
Fort Greenwall
Largashbur (Orc Stronghold)
Stendarr’s Beacon
Winterhold (Hold)
Winterhold, sometimes known as "The Winterhold", is one of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. At one point Winterhold was the capital of Skyrim.
Locations in The Rift:
Winterhold - capital city of Winterhold (Hold).
-College of Winterhold
Shrine of Azura
Winterhold - capital city of Winterhold (Hold).
-College of Winterhold
Shrine of Azura
The Reach
The Reach is one of the nine Holds of Skyrim. Its capital is the ancient Dwemer city of Markarth, where the Empire-aligned Jarl Igmund resides and holds court in Understone Keep.The Reach is infamous for harboring the Forsworn, Reachmen who are fighting a long war of independence and seek to retake Markarth from the Nords and free the hold from Imperial authority.
Locations in The Rift:
Markarth - capital city of The Reach.
-Understone Keep
-Temple of Dibella
-Cidhna Mine
Karthwasten
Lost Valley Redoubt
-Bard’s Leap Summit
Broken Tower Redoubt
Shrine to Peryite
Red Eagle Redoubt
Dushnikh Yal (Orc Stronghold)
Markarth - capital city of The Reach.
-Understone Keep
-Temple of Dibella
-Cidhna Mine
Karthwasten
Lost Valley Redoubt
-Bard’s Leap Summit
Broken Tower Redoubt
Shrine to Peryite
Red Eagle Redoubt
Dushnikh Yal (Orc Stronghold)
The Pale
The Pale is one of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. Its unique shape resembles that of a boot. The Pale is located in the central northern area of Skyrim and extending to the northern coast where Dawnstar is situated. Most of the region is treacherously cold, pine forests stand straight facing the harsh winds whipping down the mountians. Only the southernmost part of the hold towards Whiterun becomes grassy plains.
Locations in The Pale:
Dawnstar - capital city of The Pale.
Nightcaller Temple
Hall of the Vigilant
Shrine of Mehrunes Dagon
Dawnstar - capital city of The Pale.
Nightcaller Temple
Hall of the Vigilant
Shrine of Mehrunes Dagon
Falkreath (Hold)
Falkreath Hold is the second southernmost hold in Skyrim, with its capital being Falkreath. Other than its capital, Falkreath, the other notable town in the hold is Helgen, the first settlement in Skyrim to be attacked by a dragon during the Dragon Crisis.
Locations in Falkreath:
Falkreath - capital city of Falkreath (Hold).
Helgon (Currently Destroyed)
Bleak Falls Barrow
Orphan Rock
Cracked Tusk Keep (Hostile)
Falkreath - capital city of Falkreath (Hold).
Helgon (Currently Destroyed)
Bleak Falls Barrow
Orphan Rock
Cracked Tusk Keep (Hostile)
Hjaalmarch
Hjaalmarch is one of the nine Holds of Skyrim. Its capital is Morthal. It is one of the smallest Holds. The Hjaal River runs through a large portion of this Hold. Hjaalmarch is located in northern Skyrim, at the mouth of the Karth River. Morthal lies near the center of the hold.
Locations in Hjaalmarch:
Morthal - capital city of Hjaalmarch.
Stonehills
-Rockwallow Mine
Morthal - capital city of Hjaalmarch.
Stonehills
-Rockwallow Mine
Of course this being said there is much more then just listed in the country of Skyrim, marked or not, you can discover these places through people or just your own means (so start exploring!). Soon you’ll know Skyrim by the back of your hand! (If you don’t die before doing so...)
***For detailed descriptions, maps, and more on the holds; please look to the -Elder Scrolls Wikia.***
***HQ Emblem fromAlcoholSwabs.***
Want to make note with many of the holds and towns, they will not be limited to the amount of livable buildings that are in the game. Instead we'd rather have them be much more filled like cities or well... Holds (think Lord of the Ring level but still is the Skyrim holds). This way all your kiddos can still live in many places with in the world if they so want too including the holds.
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The Whispering Bard Inn
Intro || World Info || Factions || Rules || Character Creation || Joining
Welcome to The Whispering Bard Inn!
"Inns are good places to get quests: all bounty quests are obtainable from the innkeepers, asking for rumors will lead you to certain quests, and many people who have miscellaneous quests frequent the inns."
This is where all of our current news, group updates, and major event updates will be posted!
Group Updates
Everything for the opening has now been finished! a year later.... lol. So for now no more updates except for events!
News
The group is now open! You can make characters and enjoy to your hearts continent! I did make a g
Joining
Intro || World Info || Factions || Rules || Character Creation || Joining
Joining the Group
After all is done, you may submit your character during group openings to be accepted! Use the template below when submitting your join request:
Name: Your Character’s Name
Faction & Rank: Faction(s) of Choice and Rank
Application: Fav.me or sta.sh Link
Then click submit and you’re done! You then wait until after the opening period and we will tell you if we are accepting, declining, or correct (You will have a week to make corrections to the app as stated from the admins if needed, contact the group once corrections are made). After you
Character Creation
Intro || World Info || Factions || Rules || Character Creation || Joining
Creating Your Character
When you join the group, you are allowed 3 main characters and an unlimited amount of side characters, we ask that you’re responsible on how much you can handle!
Races, Unique Powers and Skill
Before making a character, you need to choose from one the following available races in Skyrim (limited to ES: Skyrim Playable Races).
Altmer (High Elf)
- Highborn: Regenerate 25% of the character's maximum magicka per second for 60 seconds.
- +50 Magicka
Argonian
- Histskin: Regenerate health 10 times faster for 60 seconds.
- 50% Disease Resistan
Rules
Intro || World Info || Factions || Rules || Character Creation || Joining
Code of TloS-RP
General Rules:
-Be Respectful to other members and the Admins, even if you have a strong dislike towards them, there is no reason to start meaningless drama for everyone else.
-Keep personal issues to yourself. This only causes drama and conflict, resulting in rumors or harassment. If a member or an admin in the group is causing issues please note the group with evidence of harassment and we will resolve the issue!
-Do not spam the group, such as on the front page. Advertising without permission is not accepted.
-Do not ask us for affiliations, if you
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