Human Classes

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"Welcome one and all! Here to sign up for your future destiny? ...Hey look, pal- Don't give me that look! I gotta say this to everyone who comes around, ye?

Anywho- so... by the looks of your armor- I'd say...?"


Notes:



-Certain classes have the ability to recruit certain types
--Classes once upgrade have the ability to recruit pokemon outside of their typing specialty but it is much harder to.




Classes Available:


Holy Classes:
Holy Classes are specific to citizens of the Kingdom Vitae only.

Priest: Priest(ess) is a pacifist class that uses weak light magic to defend themselves and others.
Their weapon specialty comprises of Tomes. Unable to use Shadow Tomes.
Their max Weapon Proficiency is Rank D.
Priest(ess) upgrades to Harbinger.
Priest(ess) can connect with Fairy, Fire, and Electric type pokemon.
Obtain higher base stats in Resistance but lower in Defense.


Paladin: Paladin's are the holy knights of Vitae. They defend their home with honor and a strong sense of justice.
They wield Swords and Lances.
Their max Weapon Proficiency is Rank A.
Paladin's are the upgraded class of Knight when fighting for Vitae.
Paladin's can connect with: Normal, Steel, Fighting + Fairy.
Obtain a small boost in Defense.


Sage: Sage's are the enlightened Mages of Vitae. They have a strong connection to magic.
They wield Tomes but are unable to use Shadow Tomes.
Their max Weapon Proficiency is Rank A.
Sage's are the upgraded class of Mage when fighting for Vitae.
Sage's can connect with:
Obtain a small boost in Magic.


Harbinger: Harbinger's have been able to purify their thoughts and hone their magical abilities. They are stronger in magic.
Their max Weapon Proficiency is Rank A.
Harbingers have the ability to connect with Fairy, Fire, Electric + Psychic.
Obtain a small boost in Magic.


Mercenary

Normal Classes:

These types of classes are available no matter the choice.

Knight: Knights are the protectors of the innocent and defenders of the weak. They fight either for glory or for valor.
They wield Swords
Their max Weapon Proficiency is Rank C
Knights upgrade to Paladin if fighting for Vitae and Shadow Knight if fighting for Finis but they also can choose to upgrade to Great Knight regardless!
Knights have the ability to connect with Steel, Normal, and Fighting
Obtain a small boost in Attack but lower Resistance.


Ranger: Rangers take care of the land and its spirit force. They fight for the forest and all who call it home.
They wield Bows
Their max Weapon Proficiency is Rank C.
Ranger upgrades to Guardian.
Rangers have the ability to connect to Fighting, Grass, and Ghost.
Obtain a small boost in Resistance but lower Magic.


Samurai: Samurai are the honor-bound swordsman with lots of pride. They ravage the battlefield with they skills they've honed!
They wield Swords
Their max Weapon Proficiency is Rank C
Samurai upgrade to the Dynast class
Samurai have the ability to connect with Steel, Fighting and Dragon.
Obtain a small boost in Skill but lower Magic.


Mage: Mages have the ability to control the natural elements: Fire, Electricity, and Wind!
Their main weapons are tomes and magical tokens but their clothing can be centered around an elemental theme. They have the ability to attack from farther away and up close!
Mages pursue knowledge and furthering their magic, once they have achieved this higher knowledge, they become the revered Sage. However, if they value the darker pursuits, they descend into the dark arts of the Sorcerer or Witch. The final option for a Mage, is to upgrade to Alchemist.
Mages wield Tomes but cannot wield Shadow Tomes.
Mages can upgrade into Sage, Sorcerer, Witch, or Alchemist depending on the path you choose.
Their max Weapon Proficiency is Rank C.
Mages can connect with: Fire, Electric and Flying.
Mages receive a small boost in Magic but lowered Attack.


Guardian: The unsung heroes of the forest and quiet whisperers of the spirits. They have a much more powerful connection with the land and its harmony.
Guardians wield Bows and Knives.
Guardians upgrade from Ranger.
Their max Weapon Proficiency is Rank A in bows and Rank B in Knives.
Guardians can connect with Fighting, Grass, Ghost + Flying.
Obtain a small boost in Resistance.


Hero: A Hero of the local farm-folk and a legend in the making! Brings their unique fighting style to the table for unexpected results.
Heroes wield Swords and Axes.
Heroes upgrade from Farmer.
Their max Weapon Proficiency is Rank A in all weapon types.
Heroes can connect with Water, Grass, Ground + Steel.
Obtain a small boost in Attack but lowered Resistance.


Dynast: A experienced fighter from a dynasty far away. Dynasts from the North can utilize ice while Dynasts from the South utilize fire.
Dynast wield Swords.
Dynast upgrades from Samurai.
Their max Weapon Proficiency is Rank S.
Dynasts can connect with Steel, Fighting, Dragon + Ice/Fire. (Choose North or South upon upgrading).
*Northern Dynasts wear more layers than a Southern Dynast would, please keep this in mind when designing! Think Hot verses Cold outer-wear- what would make your warrior most comfortable!
Obtain a boost in Attack.


Ninja: An agent of stealth, trained to end foes quickly and take them by surprise. Deadly as they are dexterous, in spite of their lesser defenses.
Ninja wield Daggers
Ninja upgrades to Shinobi
Their max Weapon Proficiency is Rank C
Ninja can connect with Poison, Bug, Dark


Great Knight: Knights that have honed their talents to the furthest possible. They have taken the time to learn three weapon types.
Great Knights wield Swords, Lances and Axes.
Great Knights upgrade from Knights fighting for any side.
Their max Weapon Proficiency is Rank A for All weapon types.
Great Knights can connect with Steel, Normal, Fighting + Ground.


Shinobi: Warriors who are one with the shadows. Crossing them is a death wish.
Shinobi wield Daggers and Bows
Shinobi upgrades from Ninja
Their max Weapon Proficiency is Rank A
Shinobi can connect with Poison, Bug, Dark, and Steel
Shinobi gain a small boost in Speed but lowered Defense.


Alchemist: Alchemists have devoted their lives to devising cures and potent mixtures that change or reverse conditions.
Alchemist's wield Tomes to protect their work. (Cannot wield Light or Shadow Tomes).
Their max Weapon Proficiency is Rank A
Alchemists can connect with: Fire Electric, Flying + Rock.
Alchemists receive a small boost in Resistance.



Shadow Classes:

Shadow Classes are specific to citizens of the Kingdom Finis only.

Sorcerer: Under the influence of Finis, those gifted in magic turn to darker forms of the art. Their state of mind may also twist into something some would call... unnatural.
Sorcerers wield Tomes and S Rank Dark tomes
Sorcerer upgrades from Mage under the rule of Finis
Their max Weapon Proficiency is Rank A and S Dark tomes
Sorcerers can connect with Ghost, Dark, Electric, and Ice

Shadow Knight: Upon taking an oath to the dark, these knights use their great strength for the glory of Finis.
Shadow Knights wield Tomes, Swords and Lances
Shadow Knights upgrade from Knight under the rule of Finis
Their max weapon proficiency is Rank A
Shadow Knights can connect with Ghost, Dark, Steel and Fire

Witch/Warlock

Thief

Pirate

Barbarian




Special Classes:

Farmer: Farmers are a special class that can take advantage of the land and bring about all sorts of useful items for your campaign! They can make use of the Market Place and sell items that could otherwise be rare! These classes choose to not fight, but instead take advantage of agriculture and breeding to focus on a much more natural bond between their pokemon.
Farmers have very weak stats and its harder for them to fight for land, but once upgraded (Hero), they are a force to be reckoned with!


Noble: Nobles are very wealthy individuals, while they may or may not fight, they definitely will boost your profits! When buying things from the Market Place (Group Markets only) you will get a discount! Thanks to the Noble's education, they can specialize in any *ONE typing, with a small boost to that typing!
Nobles gain a slight boost in Attack but lower Magic.





Unobtainable Classes:
***Oracle, Necromancer, and Outcast




*Nobles cannot be trained to specialize in any other type. (Meaning you cannot train them to add on another type.) Nobles are obtained through special events only.

**Special events will be held to recruit more human characters to your party to help strengthen your army!

***These are the classes that belong to the King, Queen and Order Leader only!


Again, much more TBA
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