Training Quest 1: Show us what you've got!

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Read the previous Story Prompt and learn how to get yourself sorted into one of the Houses here: fav.me/dae2rs5

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You’ve been sorted, so now the training begins!!

To start, the Trinity would like to see what you’re fully capable of! Draw your senshi having a one on one fight with their House leader, and write about the encounter! Don’t worry about hurting them, they’re tough as nails women! Not to mention the infirmary is fully operational and is well staffed, so you can go all out on them. You can find their full set of powers below to help you write for them. They will not go all out on you. Rather they'll mostly defend, and if they (you, the writer) feels your character can handle a few attacks from them, they will do so in order to test your own strength and defense.

You must use all your powers available to you and you can get physical with them. Use all your abilities and skills and resources you have against them! Even if it means throwing your shoe at them!

If you are in the Independent House, you may still participate in this, however you may CHOOSE which Trinity member you wish to train with. Please leave a comment with who you’d like to use and tag the relevant admin so they can help you with their character.

The Training Cavern they have brought you to for this is simply a large, formerly unused area of the caverns, with a massively high ceiling that allows plenty of room for flight, should you have wings. It is well lit by ambient light reflecting off the smooth opalescent walls and along the back wall is a small refreshing pool for drinking, fed fresh water that ever so gently flows down the wall from somewhere above. Currently there is nothing else notable in this area, it is simply a large empty room save for you and your new Teacher.  

End Date: Never

Rewards: 1 Crystal Point

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Amethyst Dragon:

Sailor Mythic Amethyst Dragon by SailorAlcyone


Realms of Influence: Speed and Power

Weak against: Ice and Electricity

Powers:
Innate Ability:
:bulletpurple:"Dragon Scales": In any form, be it hybrid or human form, her skin is tough as a dragon's hide, making it harder to cut her. Magical and Physical attacks on her are half damage, but piercing weapons are not affected. The exception are the powers she is weak against. She takes full damage from Ice and Electricity attacks.

:bulletpurple: "Accelerated Agility": Despite her size and the seeming overbearing nature of her wings and tail, she is deceptively quick. Strong and tight muscles in combination with her wings and tail allow her to be able to jump, dash, fly and turn faster than one would expect from someone her size who has extra appendages. In her human form, she is even quicker than her hybrid form.

:bulletpurple: "Inhuman Strength": In all forms, Amethyst Dragon is far stronger than your average human.

Bonus Innate Immunity due to Crystal Animamates Upgrading: Immune to Fire based attacks.

Offensive:
:bulletpurple:"Crystal Breath": Sailor Amethyst Dragon takes a deep breath and lets out a large, misty spray of super fine and razor sharp Amethyst shards that cut and slice anyone caught in it's range, embedding in clothing and flesh alike. Make sure to keep your eyes closed to prevent blindness if you get caught in this! Normal range is 5' wide, 10' long, directly in front of her. Highly flammable.


:bulletpurple: "Dragon’s Fire": Her second breath weapon, Amethyst Dragon takes a deep breath and releases a large burst of purple flames. Current range is 5’ wide, 10’ long directly in front her.

Defensive:
:bulletpurple: "Tempest Push": Beating her wings, she can create enough of a heated and forceful gust of wind to push enemies back several feet. How far they are flung depends on their weight. The more energy she puts into this, the hotter the gust and it burns as well. Without the energy input, it's just the wind push.


Diamond Unicorn:



Realms of Influence: Crystals and Magic

Weak Against: Earth and Shadow based attacks. These cause double damage unless she is crystallized, then it is normal damage.

Powers:
Innate ability:
:bulletblue: "Crystal Infusion": This ability lets Sailor Diamond Unicorn be able to turn parts of her body into Diamond Crystals at will in order to block an attack or perform an attack. Crystallized body parts can cut skin and clothing, but can crack against harder blows. Partial Crystallization can be maintained for up to 5 minutes at a time.

Bonus Innate Immunity due to Crystal Animamates Upgrading: Immune to Electric based attacks

Offensive:
:bulletblue: Diamond Drill Kick": Sailor Diamond Unicorn hardens the lower half of her kicking leg to be as strong as Diamonds, doubling the damage she can inflict. She can do this move 3 times per encounter, and it is capable of shattering shields and walls.

Defensive:
:bulletblue: "Crystal Mimicry": Diamond Unicorn turns her whole body into pure diamonds, rendering her temporarily immune to all attacks. Effect lasts as long as she can hold her breath.

:bulletblue: "Diamond Shield": Diamond Unicorn can create a diamond barrier that is 7'x7' and stems from her hands. It can take up to 4 direct hits, either magical or physical, before it begins to crack. Currently lasts for 2 minutes, and can be directed.


Moonstone Kirin:

Mythic Sailor Moonstone Kirin by Lumaea


Realms of Influence: Energy and Resilience

Weak Against: Fire and Dark Energy

Powers:
Innate Ability:
:bulletgreen: "Toxin Immunity": Kirin is immune to all mundane (naturally occurring) toxins and poisons, up to and including alcohol. Any magical or chemically enhanced toxins however will still affect her. As she grows stronger, so does her immune system.

:bulletgreen: "Kirin's Aura": Kirin only takes half damage from all Magical Attacks. The exception to this are the powers she is weak against. She takes full damage from Fire and Dark Energy attacks.

Bonus Innate Immunity due to Crystal Animamates Upgrading: Immune to Light based attacks

Defensive:
:bulletgreen: "Divine Shield": Kirin throws her hands up, creating an arcing barrier of light as tall as she is, that can reflect up to 4 magical attacks per encounter before shattering. This shield can be directed wherever her hands move, and can also be split if she moves her hands in different directions. Doing this, however, means each barrier can take only half the amount of damage as normal before breaking. Lasts for 2 minutes at a time.

Offensive:
:bulletgreen: "Convalescing Touch": Kirin can absorb the energy of another, healing herself. The amount she can heal depends on the amount of energy she takes, and how long she holds on. She MUST maintain physical contact for this to work, and it does not discriminate between friend or foe.


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FragmentsofMagic's avatar
i have to calibrate new computer so im probably gunna miss the deadline for the 2 points but that's okay :'> <3