CE:RE Hybrid Bestiary

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HYBRID  BESTIARY

    The Hybrid Bestiary is an encyclopedia written by Professor Leo that carries information on Hybrids that have been discovered and studied thus far. Professor Leo has always added new species to the bestiary during his travels in order to give more insight to soldiers who may stumble upon one during a mission. Unfortunately, Scrapper accidentally deleted the files while he was doing some maintenance on their personal systems. The Professor wasn't too happy with his assistant after that. With the data wiped clean, the professor has decided to leave the restoration of his Bestiary to the soldiers, willing to pay a reasonable price for each page that is brought back.


 

    What are Hybrids?

    Large pokemon that have severely mutated together with two or more pokemon due to the pollution the war has caused. Because of these mutations, Hybrids have gained new typings, abilities, and moves that normal pokemon can't acquire through traditional means. Their typings can be mixed depending on the pokemon that were merged with it. There are even rare cases that it can even gain a third typing instead of the usual two. However, depending on the mix, it can either strengthen it or hinder it. As interesting as they are, some of these beasts have extremely destructive and territorial natures, thus becoming a danger to both people and pokemon. Rather then call them by their separate names, Professor Leo has given each hybrid a unique name. These names tend to be based on gods and creatures from mythologies or from fiction that were used in a long forgotten time before pokemon were even discovered.


    Where do they come from?

    Newer studies and observational reports from P.02 [Wanderlust] have drawn the conclusion that Hybrids are born from the Blight. It seeks out pokemon life forms, consumes them, and then through some strange manner meshes the genetic materials into each other in the fusion. We are unsure why it does this, or how, at this time. It has been shown the Blight possesses some sort of sentience or virus like ability to spread itself, and the Hybrids seem to be a carrier of sorts to do so.
    It has also been discovered that Hybrids can be created or manufactured, but the process to do so remains a mystery. It is equally unknown if the creation can be controlled, or for how long.

    Hybrids are classified into two categories:

        :bulletpurple: Unstable: 
            Hybrids who have mutated together but cannot stabilize their physical form. These are the most common hybrids that can be seen on the continent. They are the most destructive of the two types and will attack anything that moves. 

        :bulletorange: Stable: 
            Hybrids who have been able to bypass most of their mutations and stabilize their physical form. Unlike the unstable type, these hybrids are able to function normally and are not as aggressive. However, they still have their territorial nature intact and can still be a danger to those who enter its turf.





 

SPECIAL  EVENT  HYBRIDS


 


    Name: Quetzalcoatl
        Location: Sector D10 - Underground Ruins
        Mutations: Arbok | Onix | Sigilyph | Golurk
        CategoryBullet; Orange 
        Type: Ground | Flying | Ghost | Poison
        HeightUnable to calculate
        Quad Weakness: Ice
        Weakness: Rock | Water
        Less Effective: Everything else
        No Effect: Electric | Fighting | Normal


   Level: 75
    HP: 5000 / 5000 
    ATK - 35 ==> 30% Damage boost
    DEF - 21 ==> 10% Damage Reduce
    AGI - 15 ==> 08% Evasion/Accuracy Boost
    INT - 15 ==> 08% Status/Heal Boost


    Ability:
 Ancient Gazer
   Causes one hundred percent paralysis on sight. Cannot be dodged and cannot be avoided. Only activates when flying or invisible.

    Info: 
This hybrid was the result of genetic experimentation with Blight at the early start of the war. Its creation caused cataclysmic damage to it's creators that led to their mysterious disappearance. Now the guardian of Celebi, it has been guarding it's territory beneath the surface of the world, as forgotten as it's creators.

    Strategy: 
DO NOT ENGAGE // WARNING // DO NOT ENGAGE

    Attacks:  

> :new: Consume**: [Ghost] The Hybrid swallows a target whole. Can only be used on prey that have been incapacitated or paralyzed. Once consumed, the prey has three turns to try and escape before being knocked into permanent KO for the RP. The hybrid will cough up the target if attacked more than 5% of it's health.  Target can only non physical moves while swallowed but they do double damage.

> :new: Grace of the Forgotten:  [Flying] Turns invisible in low visibility light for ten turns. Can be revealed with bright lights. AGI + 5 [Raises boost to 10%]

> Hyper Beam

> Giga Impact

> Flash Cannon 

> Psychic

** Being Consumed by this hybrid and failing to escape will not result in character death, but they will be incapacitated for the duration of the event.
Artists involved: Kazzer | Teknogeddon | tiakaneko | kuromizuouji | Mokkun-Way

 


    Name: Prometheus 
        Location: IN POSSESSION OF YOVERN
        Mutations: Alolan Marowak | Drapion | Sandslash
        Category:  Bullet; Purple 
        Type: Ground | Poison | Fire | Ghost
        Height: 41'2''
        Quad Weakness: Ice
        Weakness: Rock, Poison, Bug, Grass
        Less Effective: Fairy, Ground, Water,Psychic
        No Effect: Electric, Normal, Dark  

      Level: 15-25
    HP: 766
    ATK - ???
    DEF -???
    AGI - ???
    INT - ???


    Ability:
 The Beginning of the End
     Coming within extremely close range (10 feet) of the Hybrid causes illness and fatigue. Lose two stages of Agility and Attack. Can be recovered when out of range. Now phases through shields, buffs, boosts, or screens.

    Info: 
A severely weakened Hybrid that was born from the Blight of sector C. The very first to ever be witnessed the creation of in the history of Zircana, it was sickly and disgusting, reeking of death and rotting flesh.

    Strategy: 
Take it down as quickly as possible before it can fully grow to it's potential. DPS will be key, do not pass go, do not collect two hundred dollars.

    Attacks:  

* :new: Dying Breath [Poison]: User sacrifices ten percent of his hp to boost all stats by ten percent for five turns.

* Toxic Spikes

* Flame Wheel

* Earthquake

* Shadow Bone

* Dark Pulse

Artists involved: Kazzer | Teknogeddon | tiakaneko | kuromizuouji | Mokkun-Way


 
    Name: Kainapple 
        Location: Black Market  - Runs a pizza parlor, occasionally goes insane and has mass give aways.
        Mutations: Ludicolo,  Pikachu, WishiWashi, and Cherubi 
        CategoryBullet; Purple  
        Type: Grass, Electric, Water 
        Height6'0''
        Weakness: Flying
        No Effect: Bug, Dark, Ground, 

    Level: Unknown, seems to be god tier. 
        HP:  Oh God Why
        ATK - 35 ==> 30% Damage boost 
        DEF - 35 ==> 30% Damage Reduce 
        AGI - 35 ==> 30% Evasion/Accuracy Boost 
        INT - 35 ==> 30% Status/Heal Boost







    Ability: Pineapple Payday

    If you cannot defeat it in thirty minutes (6 turns), it runs away and leaves you a tip of 100*% of the damage it has taken as Yggs. 
            * What a generous tipper! 

    Info: Tek what the fuck-?  If you are reading this message, please join the Discord and inform Teknogeddon IN PRIVATE DM that you have found a "Coupon for Pineapple Pizza, half off". This will begin a special event for the group! 

    Strategy: 
DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS DPS 

    Attacks:  

New Deep Dish: [Fire] Hybrid can consume it's own pizza or any pizza in the nearby vicinity to heal 10% of it's health. 

New Extra Toppings:  Makes it rain pizza and pizza toppings. It's latent with- oh gross- pineapple? Apples? The lovely couple from 2B??

> Growth - Kainapples grows 2xs its normal size, the pizza on its head grows 5xs its size and drops all over the place. Messy.

> Payday - Would be a useful if he didn't throw pineapple rings at people's faces. 

> Confide - If you hold out a 5 Ygg bill or higher, the hybrid will immediately approach you and try to give you a slice of pineapple pizza. It seems to be fresh! Does not work if Pineapple Payday is in effect. 

> Firey Dance - Shakes it's pineapple hybrid tushy and the smell of sweet, sensory pineapple fills the air. 

> Astonish - it weakly slaps you... through a wall and possibly into the next country. Occasionally will slap you with an anchovy/wishi-washi
 
Artists involved: Teknogeddon  kuromizuouji | Oztrichbunz 


 

STANDARD  HYBRIDS


 


    Name: False Amaterasu
        Mutations: Ninetails | Zoroark 
        Category: :bulletorange:
        Type: Fire / Dark 
        Height: 14'4" 
        Quad Weakness: None
        Weakness: Water| Fighting | Ground | Rock
        Less Effective: Fire | Grass | Ice | Ghost | Dark | Steel
        No Effect: Psychic


    Ability:
 Seal Breaker
False Amaterasu has nine Bronzor cuffs, one on each tail. Each time an attack it is weak to hits it, the bronzor cuff will release, increasing either strength, durability, or speed at random. Once the ninth random buff has been applied, the ability stops working. 

    Info: 
A hybrid that settles in areas with burning temperatures. Due to it's ever-growing strength, it fears that it's power will destroy the nature and area around it. Fortunately, it has subdued a group of Bronzor to use their psychic powers and seal it's own strength. Being in contact with False Amaterasu's mutation caused the Bronzors to mutate, shaping into a cuff, but not enough to fuse into the hybrid. 

    Strategy: 
This hybrid is very quick and agile. We advise that you try and slow it down somehow. It likes to steal items from enemies and either switch or fling them back at said enemies - the reason it does this is unknown, but the behavior is believed to be inherited by the Zoroark in it's mutation. The species Zoroark is known to be quite the trickster. The best thing to do is to adapt to the weapons that are randomly switched or thrown at you, and keep up with it. 

    Attacks:  

* :new: Sun God's Wrath [Fire] An explosion of flames that destroys everything in it's path. Anyone that is hit by this move has their power sharply reduced. At night, this attack does dark-type damage rather than fire-type damage.

* Morning Sun: [Normal] The user restores it's own energy. The amount of energy regained varies with the weather.

* Lava Plume: [Fire] The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. 

* Thief: [Dark] The user attacks and steals the target's weapons simultaneously with one of it's tails. The user can't steal anything if it already holds an item. 

* Fling: [Dark] The user flings it's stolen item at the target to attack. Note: The power of this move will simply do low dark-type damage regardless of whatever it's holding.

* Switcheroo: [Dark] The user trades held items with the target faster than the eye can follow. 


 


    Name: Siren
        Mutations: Gardevoir | Malamar | Tentacruel 
        Category: :bulletorange:
        Type: Dark / Fairy / Water
        Height: 13'5" 
        Quad Weakness: None
        Weakness: Electric | Grass | Poison | Fairy
        Less Effective: Fire | Water | Ice | Ghost |Dark
        No Effect: Psychic | Dragon

    Ability:
 Siren's Song
The Siren's sound-based moves may cause it's enemies to be infatuated, regardless of gender. (Anons with genderless pokemon or have the ability oblivious are unaffected)

    Info:
 This hybrid is describe to be very mischievous, luring both men and women with it's hypnotic voice and it's lustful figure from the waist up. However, what people don't know is that the rest of it's body is monstrous and made up of thick tentacles that are strong enough rip a human body in half. The disturbing part is that the hybrid plays on those emotions before preying on them.

    Strategy: 
Although it can move quickly in water, it's movements are incredibly sluggish on land. We advise that you keep a fair distance from this hybrid or risk being caught by it's appendages. Earplugs have proven to be effective on nullifying it's ability but only for a short amount of time.

    Attacks:  

:new: I.S.E.H.T.K.W.T.I.G. : [Psychic] The user sends telepathic images to infatuated enemies. The images are so unspeakable that it may cause the victim to flinch. It also lowers the victim's evasion.

* Disarming Voice: [Fairy] Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. 

* Hyper Voice: [Normal] The user lets loose a horribly echoing shout with the power to inflict damage. 

Whirlpool: [Water] The user traps the target in a violent, swirling whirlpool for four responses. 

* Nasty Plot: [Dark] The user stimulates it's brain by thinking bad thoughts. This sharply raises the user's power.


 


    Name: Jabberwocky 
        MutationsHaxorus | Noivern | Raticate.
        Category: :bulletpurple:
        Type: Dragon | Flying | Normal
        Height: 20'8"
        Quad Weakness: Ice
        Weakness: Rock | Dragon | Fairy
        Less Effective: Fire | Water | Grass | Fighting | Bug
        No Effect: Ground | Ghost

    Ability: Wonderland's Madness
Whenever this hybrid hurts itself during confusion, damage is instead redirected to all enemies. Has no effect on targets that are also confused.

    Info: 
This hybrid tends to appear out of no where during a storm and cause nothing but bloodshed. No one knows why it does this but it is a very malicious hybrid. Despite having wings, the Jabberwocky is flightless and can only glide for short distances or use them to slam enemies during an outrage attack. Reports show that while is will kill anything and anyone, it will not attack women and children with blond hair. 

    Strategy: 
It's attack patterns are unpredictable as it tends to change them in mid battle. Adapting to these changes and exploiting its weakness is the best thing you can do. Because it will not attack anyone with blonde hair, perhaps dying your own hair might prove effective for a short amount of time before the hybrid realizes that its been duped.

    Attacks:  

:new: Azure Smokescreen: [Dragon] The user releases blue smog in the area . It has a slight chance of inflicting confusion. It also lowers accuracy. 

:new: Fall into Madness: [Dark] This move can only be used after the user has exhausted all other moves its arsenal. Confused enemies in the area are engulfed in a sinister aura that slowly sucks the life out of them and uses their life force to recover energy. 

Outrage: [Dragon] The user rampages and attacks for two responses. The user then becomes confused.

* Boomburst: [Normal] The user attacks everything around it with the destructive power of a terrible, explosive sound

* Hyper Fang: [Normal] The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 


 


    Name: Leviathan
        MutationsWailord | Sharpedo | Gyrados
        Category: :bulletpurple:
        Type: Water | Dark
        Height: 35'11"
        Quad Weakness: None 
        Weakness: Electric | Grass | Fighting | Bug | Fairy
        Less Effective: Fire | Water | Ice | Ghost | Dark | Steel
        No Effect: Psychic

    Ability: 
Drizzle
The hybrid makes it rain when it enters a battle. 

    Info:
 This hybrid has a reputation of sinking ships that enter its territory, most times swallowing them whole. Whenever the Leviathan moves on the surface of any body of water, it can cause miniature tidal waves that can flood an entire area. Sailors say that when a storm hasn't let up for days, it is because a Leviathan is near.

    Strategy: 
This hybrid is incredibly slow in water and is easy to dodge most of its physical attacks. However, its movements will cause tidal waves that can hit a wide radius. Its hide is very thick and cannot by penetrated by blades, guns, or lasers, nor will it feel them. In order truly take down this beast, you must attack it from the inside.

    Attacks: 

* :new: Tsunami: [Water] The user attacks everything around it by flooding its surroundings with a giant wave of water. This attack never misses.

* Stockpile: [Normal] The user charges up power and raises Durability. The move can be used three times (one per response).

Swallow: [Normal] The power stored using the move Stockpile is absorbed by the user to heal its energy. Storing more power heals more energy. Open usage, all defense buffs from stockpile are normalized.

* Soak: [Water] The user shoots a torrent of water at the target and changes the target's type to Water.

Thunder: [Electric] A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Twister: [Dragon] The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.


 


    Name: Vengeful Hydra
        MutationsCubone | Hydreigon | Haxorus | Kommo-o
        Category: :bulletorange:
        Type: Ghost | Dragon
        Height: 1'13"
        Quad Weakness: None 
        Weakness: Ghost | Ice | Dragon | Dark | Fairy
        Less Effective: Poison | Bug | Fire | Water | Grass | Electric
        No Effect: Normal | Fighting

    Ability: 
Soul Bond
Every move used by the Hybrid will be followed up by an attack from one of its possessed skulls. However the hit has a 50% chance of missing. 

    Info:
 A hybrid who's mutation caused its body to acquire the ghost typing from one of its evolution variants. However, it also gained a dragon typing from being in contact with the remains of dragon pokemon in the area. It collects the skulls of dragon pokemon and gives them life by using its own energy. It has a personal grudge against soldiers for some reason. We believe it has something to do with the tattered scarf it has around its neck. Possibly a memento from its owner during its time as a pokemon. 

    Strategy: 
 Similar to drones, it will use the 3 large skulls to attack enemies. Destroying the skulls wont do any good as it will simply regenerate. In order to truly take this enemy down, you have to attack the hybrid directly. This hybrid is also very quick, making it impossible to pin down unless you grab its scarf to halt its movements. In fact, it appears it won't attack if you harm the sca-zch ...y-Yo-UllpAYF-f-Ork-kilL-iNgmM-mOM-my ... d-di-e ... d-IE!DIE!-zch-o not underestimate this hybrid because of its small stature, it is just as dangerous as any other hybrid. 

    Attacks: 

* :new: Nightmare Beam: [Ghost] The hybrid's floating skulls will combine to shoot a dark laser at enemies. Has a chance of inflicting sleep status upon the target. If this attack is used on a sleeping target, it will absorb its energy to recover instead.

* Heal Block: [Psychic] For three responses, the user prevents the enemy from using any moves or Abilities that recover energy. 

Ominous Wind: [Ghost] The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. 

* Dragon Claw: [Dragon] The user slashes the target with huge sharp claws. 

* Shadow Claw: [Ghost] The user slashes with a sharp claw made from shadows. Critical hits land more easily. 

Dragon Dance: [Dragon] The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.  


 


    Name: Soulless Muramasa 
        MutationsGallade | Skarmory | Doublade | Bisharp
        Category: :bulletpurple:
        Type: Fighting | Ghost | Steel
        Height: 13'6
        Quad Weakness: None
        Weakness: Fire | Ground | Ghost
        Less Effective: Grass | Ice | Bug | Rock | Dragon | Steel
        No Effect:  Normal | Fighting | Poison

    Ability: 
Crimson Mode 
When energy gets to 50% of maximum, the Pokémon changes form. This form change causes the hybrid to reroute its strength, sacrificing all defenses in exchange for power and speed.

    Info:  
It is said that when a forest has gone silent and the air reeks of blood, a Soulless Muramasa is in the area, hunting for prey. Once it spots a living being, it will not rest until it has slaughtered you and devoured your corpse. Be cautious that you do not lead this hybrid to your home or town, otherwise everyone you hold dear will be slaughtered. Its arms are like switch blades as they flip from the wrist to reveal themselves.

    Strategy: 
This hybrid has no mercy for anything that lives. If you ever cross its path, be ready for the fight of your life. Soulless Muramasa is very skilled in hand to hand combat. So if want to increase your chances of winning, stick to mid or long range combat. Its body is covered in metal, making it a very slow attacker. However, it is very durable, making it difficult to wound it. The best you can do is try and hit its type weaknesses. Crimson Mode is what you need to watch out as it switches from a defensive fighter to an all out berserker. Its body armor changes from shining black to a dark crimson color as it shrinks down to allow the hybrid more mobility on the field. While this change causes the hybrid to increase its attack capabilities, this also makes it incredibly frail to direct attacked. Be sure to try and land a a hit when it is in this form ... that is, if you aren't dead by then.

    Attacks: 

* :new: Blood Bath [????] The hybrid dashes past enemies, slashing them with its blade like arms. If the attack hits, the targets energy is depleted to its last ounce of energy (or in game terms 1HP). The attack has 5% chance of hitting. In Crimson Mode, the hit rate is raised to 15%.

* Metal Claw: [Steel] The target is raked with steel claws. Has a small chance of raising the user's power. 

* Hone Claws: [Dark] The user sharpens its claws to boost its Attack stat and accuracy.

* Dual Chop: [Dragon] The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

* Sacred Sword: [Fighting] The user attacks by slicing with a long blade. The target's stat changes don't affect this attack's damage.

* Detect: [Fighting] Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. 


 

    Name: Evo Phantasm
        MutationsEevee | Flareon | Vaporeon | Jolteon | Umbreon | Espeon | Leafeon | Glaceon | Sylveon
        Category: :bulletorange:
        Type: Ghost 
        Height: 4'8
        Quad Weakness: None
        Weakness: Ghost | Dark
        Less Effective: Poison | Bug
        No Effect:  Normal | Fighting 


    Ability: 
Element Roulette 
This hybrid will change its typing at random after every 2 responses. Available types: Fire, Water, Electric, Dark, Psychic, Grass, Ice, and Fairy. 

    Info:  
This hybrid is one of many that the Eevolon alliance created 700 ago in order to attack opposing alliances. The experiment resulted in an Eevee that had grown but stayed in its mid evolved phase continuously due to being in contact with eight elemental rune stones that were used for the experiment. Its body become unstable and died off ... but the soul remained. The hybrid can freely change into one of the eight types by absorbing one of the rune stones that float around its body.

    Strategy: 
Compared to other hybrids, this one isn't very territorial and will mostly leave people alone as long as you stay out of its way. However, they are very temperamental so if you get on it's bad side, it will not hesitate to attack you. The hybrid has the ability to change and switch its type by absorbing one of the eight orbs that float around its body. So the best thing you can do is pinpoint the weakness of its current type. You can also determine this by the color of its ghostly body. Because the hybrid cannot be killed, the best thing you can do is shatter a few of its orbs to scare it off.

    Attacks: 

* :new: Elemental Burst: [????] The user attacks opposing enemies with a fierce gust of elemental energy. The type of the user determines the type of this attack.

* Trump Card: [Normal] This attack becomes more powerful every time it is use. This attack can only be used five times. After the fifth time. The attack is unusable.

* Shadow Ball: [Dark] The user hurls a shadowy blob at the target. This may also lower the target's durability.

* Synchronoise: [Psychic] Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

* Double Team: [Normal] By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

*
 Confuse Ray: [Ghost] The target is exposed to a sinister ray that triggers confusion. 


 


    Name: Heartless Cupid 
        Mutations: Kirlia | Absol | Decidueye
        Category: :bulletpurple:
        Type: Dark / Fairy / Ghost
        Height: 4'10" 
        Quad Weakness: None
        Weakness: Steel
        Less Effective: Bug | Dark
        No Effect: Normal | Fighting | Psychic | Dragon

    Ability:
 One sided love
Infatuated enemies (whether it is to this hybrid or another target) will take a small amount of damage for each response this hybrid makes.

    Info:
 It targets both people and pokemon to infatuate with its arrows, only to purposely destroy their moment of attraction moments later. It finds joy playing with the emotions of others and seeing how they play out while it hides in the shadows. It never removes its cloak for some odd reason but people like to joke around that it has a heart shaped hole through its chest. However, there is no proof if that is the case. Artists involved: Ninja-Artist-Zero

    Strategy:  
This hybrid is harmless but annoying in battle. It shoots arrows from its cape like homing missiles and bounce around like bullets in narrow areas. We ask that you try and avoid being punctured by these arrows as it will cause the target to become infatuated with the first person they see rather then the one that produced the attack. However, just like the move attract, it has no effect on anons fused with genderless pokemon or those with the oblivious ability. It has a tendency to teleport often to either dodge attack or to escape from danger when it sees that is losing a fight. It would be best to take it by surprise and eliminate it quickly. Surprisingly, this hybrid cant take a direct hit to save its life.

    Attacks:  

:new: Cupid's Arrow. : [Psychic] The user shoots a barrage of small arrows from under its cape. Those who are hit with one of its arrows will become infatuated with the first person they see. 

* Disarming Voice: [Fairy] Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. 

* Spirit Shackle: [Ghost] The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.

Double Team: [Normal] By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

* Shadow Sneak: [Ghost] The user extends its shadow and attacks the target from behind. This move always goes first.

* Teleport: [Psychic] Using psychic energy, the user escapes to another location.

Artists involved: Ninja-Artist-Zero

 


    Name: Feather Pixie
        Mutations: ????
        Category: :bulletorange:
        Type: Fairy / Ghost
        Height: 1'10" 
        Quad Weakness: None
        Weakness: Ghost | Steel
        Less Effective: Bug
        No Effect: Normal | Fighting | Dragon

    Ability: Cute & Fluffy Suicide
If the Heartless Cupid falls in battle, Feather Pixie will self destruct into pixie dust. Causing Fairy type damage to all targets in the area

    Info:
 They are born from the Hearless Cupid's feathers that fall from its body from time to time. These tiny fluff balls of cuteness are usually seen with the Cupid and do its bidding as they giggle to themselves. Although the Cupid has no real interest in the Feather Pixies, it tolerates their presence. The Pixies sleep under the Cupid's coat during dusk, which allows the Cupid to use them as camouflage in the forest. Unfortunately, their body color does not help it in more urban areas. The Feather Pixie stays faithful to the Cupid for one year until it gains self awareness and mutates  into another Cupid and leaves on its own, causing the cycle to continue.

    Strategy: 
These Cupids cannot be killed due to their ghost typing. If hit with its weakness, they'll simply get back up again. We do know that it is somehow connected with the Cupid on a more personal level. So the best thing you can do is take out the Heartless Cupid to defeat these annoying fluffy pompoms. We do however ask you to run as far as you can once you defeat the main enemy, they will explode into dust that can cause damage if you are week to fairy type attacks

    Attacks:  
    * 
Sacrificial Arrow: [???] The Heartless Cupid will kill this hybrid and use its ashes to conjure up a Cupid's Arrow to attack enemies. However, the arrow will not have the side effects of infatuating the target but instead cause sleep status after 3 responses.

Artists involved: Azureetti

 


    Name: Iron Wukong
        Mutations: Infernape | Lucario | Delphox
        Category: :bulletorange:
        Type: Fighting | Psychic | Steel
        Height: 9'7" 
        Quad Weakness: None
        Weakness: Fire | Ground 
        Less Effective: Normal | Grass | Ice | Psychic | Rock | Dragon | Steel 
        No Effect: Poison 

    Ability:
 Levitate
By floating in the air, the hybrid receives full immunity to all Ground-type moves. 

    Info:
 It purposely destroys towns and cities where there are people and claims it as its territory in hopes that someone will retaliate and take it on in a fight. This hybrid is very diverse in different fighting styles, making it a very difficult enemy to take down. The Iron Wukong also appears to have some intelligence since it is usually seen with a handcraft weapon made of wood or iron. However, the species preferably like to use staff like weapons. 

    Strategy: 
This particular hybrid is skilled in close to mid range combat. Your best bet is to keep a good distance away from the hybrid unless your are confident in your fighting skill to take it head on. Unlike other hybrids, this one actually uses its brain in combat. So be prepared to change your strategy if its attack patterns change.

    Attacks:  
*
 :new: Aura Wave: [Fighting] The user lets loose a wide destructive wave of aura power from deep within its body at all targets. The user must recharge for one response after being used.

* Close Combat: [Fighting] The user fights the target up close without guarding itself. This also lowers the user's durability.

* Acrobatics: [Flying] The user nimbly strikes the target. If the user is not holding anything, this attack inflicts massive damage.

* Thunder Punch: [Electric] The target is punched with an electrified fist. This may also leave the target with paralysis.

* Blaze Kick: [Fire] The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

* Hurricane: [Flying] The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. 

* Double Team: [Normal] By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.


 


    Name: Osiris Avatar
        MutationsGolurk | Cofagrigus | Rhyperior
        Category: :bulletorange:
        Type: Ghost | Ground | Rock
        Height: 20'3"
        Quad Weakness: Water | Grass
        Weakness: Ice | Ground | Ghost | Dark | steel
        Less Effective: Fire | Poison | Flying | Bug | Rock
        No Effect: Normal | Electric | Fighting

    Ability: 
Resurrection
Upon defeat, the hybrid will once again reanimate itself. Recovering from all damage and status conditions. Buffs and debuffs will also reset. Can only done once. 

    Info:
 Not much is known about the history of this hybrid besides the fact it is one of the first to be discovered. It is usually mistaken for a large statue or an odd mountain formation and tends to settle in inconvenient places like roads and paths. It will not move or react from any attack that is inflicted on it. The closest thing that has ever disturbed it was a jack hammer.

    Strategy: 
 Like most large hybrids, they are incredibly slow. So avoiding this hybrid's attacks are a possibility unless you are caught off guard. However, do not underestimate it since it can increase its speed with autotomize or use mummification to make it harder for you to avoid it. Its joints are its weak spot, so attacking them with water or grass type moves is highly suggested. Another thing to watch out for is that it can revive itself after being defeated once. So fighting it a second time may become difficult if you are exhausted after the first fight.

    Attacks: 

* :new: Mummification [Ghost] The hybrid tosses black bandages that slither over to enemies and immobilizes them. Harshly lowers the targets speed and evasiveness. If the target is a ghost type, this attack heals the enemy instead.

*
 Fly: [Flying] The user soars and then strikes its target on the next response. 

* Phantom Force: [Ghost] The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

* Thunder Punch: [Electric] The target is punched with an electrified fist. This may also leave the target with paralysis.

Fire Punch: [Fire] The target is punched with a fiery fist. This may also leave the target with a burn.

* Autotomize: [Steel] The user sheds part of its body to make itself lighter and sharply raise its Speed stat.


 


    Name: Queen Beelzebub
        MutationsVespiquen | Shedinja | Durant | Vikavolt
        Category: :bulletpurple:
        Type: Bug | Ghost | Steel
        Height: 19'6"
        Quad Weakness: Fire
        Weakness: Ghost | Dark
        Less Effective: Grass | Ice | Psychic | Bug | Dragon | Steel | Fairy
        No Effect: Normal | Fighting | Poison

    Ability: 
Meat Shield
When this hybrid's energy reaches 75%, it will call upon bug pokemon to take its place. All attacks that are directed at the hybrid will instead be directed at the wild pokemon for three responses.

    Info:
 Queen Beelzebub aka the insect queen. Rumor has it that larger than normal bug types are born from it and will obey its every command regardless of its species. It makes its territory in abandoned cities for its colony to live and attacks neighboring cities to expand its territory.

    Strategy: 
 This hybrid is known to be a threat to Xydia and Yovern as it attack towns and cities unexpectedly. Luckily, its easy to track its location by simply following its underlings. Be prepared to be attacked by bug types when battling this hybrid. The Queen will call her underlings to stall while it tries to recover or power up. Fire type moves are your friend against this hybrid. So as the phrase goes, "kill it with fire". Ghost and dark type attacks are also effective if you don't have access to a fire move. 

    Attacks: 

* :new: Spell of the Insect Queen: [???] A wide wave of bug pokemon attack multiple targets. Has a chance of inflicting poison. If the target is a Fire, Flying, or Rock type, this attack inflicts sleep status instead.

* Defend Order: [Bug] The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

* Heal Order: [Bug] The user calls out its underlings to heal it. The user regains up to half of its energy.

*
 Power Gem: [Rock] The user attacks with a ray of light that sparkles as if it were made of gemstones.

Zap Cannon: [Electric] The user fires an electric blast like a cannon to inflict damage and cause paralysis. Has very low accuracy. 

*
 Heal Block: [Psychic] For three responses, the user prevents the opposing enemy team from using any moves or abilities that recover energy.

* Shadow Ball: [Ghost] The user hurls a shadowy blob at the target. This may also lower the target's durability.


 


    Name: Lobo Loco
        MutationsTyphlosion | Emboar (shiny) | Mightyena 
        Category: :bulletorange:
        Type: Dark | Fire | Fighting
        Height: 10'8"
        Quad Weakness: None
        Weakness: Water | Fighting | Ground | Flying | Fairy
        Less Effective: Fire | Grass | Ice | Bug | Ghost | Dark | Steel
        No Effect: Psychic

    Ability: Hell Hound Overdrive
Powers up all of the hybrid's stats upon being hit by a fire type attack.

    Info: 
One of the few hybrids that were first discovered. Many superstitious folk believe that the Loco Lobo was once a human who made a deal with Giratina in exchange for strength and now walks the land as a demon, preying on the corpses of those with strong negativity in their heart. However, this has been proven false after scientists studied a live specimen and concluded that it is simply a mutated pokemon. Although this hybrid will prey on normal folk, it tends to favor going after soldiers with ghost or dark affinity, considering those particular magic types require the user to tap into their life force.

    Strategy: 
This hybrid is usually in a pack of three with an alpha leading them. Meaning you will have to fight more than just one Loco Lobo. These hybrids are quick, agile, and very unpredictable in combat. In order to gain an advantage, you must take out the alpha before attacking the rest of the pack. These beasts have many weaknesses, but we strongly suggest not attacking it with fire. The only thing you'll do is make it stronger.

    Attacks: 

* :new: Shadow Possession: [Dark] The user possesses the target by manipulating their soul. If the target is a dark or ghost type, they will attack allies for 3 responses. If the target is any other type, this attack does nothing.

* Burn Up: [Fire] To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. (Note: If used, the hybrid become fighting | dark.)

* Outrage: [Dragon] The user rampages and attacks for two to three turns. The user then becomes confused.

* Taunt: [Dark] The target is taunted into a rage that allows it to use only attack moves for three responses.

* Smack Down: [Rock] The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit, removing its ground resistance.

* Earthquake: [Ground] The user sets off an earthquake that strikes every Pokémon around it.


 


    Name: False Fenrir 
        MutationsMightyena | Avalugg | Sandslash (alolan)
        Category: :bulletpurple:
        Type: Dark | Ice
        Height: 14'6"
        Quad Weakness: Fighting
        Weakness: Rock | Bug | Steel | Fire | Fairy
        Less Effective: Ghost | Ice | Dark
        No Effect: Psychic

    Ability: 
Ice Queen's Blessing
Fire and fairy type moves will only do normal damage to this hybrid.

    Info: 
A lone wolf that is usually spotted hunting for prey in region B. It freezes enemies in place in order to make it easier to attack. Because this hybrid is unstable, parts of its body is covered in thick ice in order to protect its exposed organs and bones. Not even fire is strong enough to melt it. Many people tend to mistake the hybrid for the False Amaterasu due to its long tail. However, upon closer inspection it is simply a long tail bone covered in a slab of ice that's shaped like a blade. 

    Strategy: 
This hybrid does not like being the center of attention and tends to run away often. However, it will not hesitate to fight back if it is cornered. Unlike its cousin (False Amaterasu), it is pretty slow in combat due do its ice like armor. To make matters worse, its ability nerfs two of its type weaknesses. So ... we highly suggest kicking the c**p out of it with fighting type moves.

    Attacks: 

* :new: Lone wolve's blade: [Ice] The user attacks opposing enemies by manifesting the power of ice with-in its bladed tail. It then slashes at foes in what hit. This attack instantly inflicted the target with frozen status. The user must recharge for 2 responses. If the target is ice type, this attack does nothing.

* Icicle Crash: [Ice] The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

* Snarl: [Dark] The user yells as if it's ranting about something, which lowers the attack power of the target.

* Payback: [Dark] The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

* Substitute: [Normal] The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

* Hail: [Ice] The user summons a hailstorm lasting five turns. It damages all Pokémon except for Ice types.
 


SPECIAL  HYBRIDS





    Name: Rotomloid M Roxie 
        MutationsRotom | Technoid?
        Category: :bulletorange:
        Type: Electric | Grass | Steel
        Height: 4'5"
        Quad Weakness: Fire
        Weakness: Fighting | Ground
        Less Effective: Normal | Water | Electric | Grass | Flying | Psychic | Rock | Dragon | Steel | Dark
        No Effect: Poison

    Ability: 
Levitate
By floating in the air, the hybrid receives full immunity to all Ground-type moves. 

    Info: 
A newly discovered and questionable looking hybrid. Not much is known about it except that a mutated rotom has inhabited the body of a armless female technoid with no core. Soldiers wirelessly hacked into its mainframe to discover that the hybrid has permanently integrated itself with the technology and appears to be running on memories from the technoid's system. This also happens to be the first hybrid that can speak, but the words that come out are synthesized, only singing words in broken english. It probably doesn't even know what its saying

    Strategy: 
I'll be honest with you folks, this hybrid doesn't show any signs of hostility like other hybrids we have seen. Its a possibility that it was just born into the world and is still getting used to its surroundings. However, you cannot drop your guard. If it were to attack you, fire attacks should do the trick. Otherwise, punch it into scrap metal. We'd suggest ground type moves as well but it appears to have the levitate ability, bummer.

Attacks: 

* :new: Rock'n Out!: [???] The user sings to any music it hears and alters it to any genre of rock. This move is incredibly useless in battle.

* Shock Wave: [Electric] The user strikes the target with a quick jolt of electricity. This attack never misses.

* Leaf Storm: [Grass] The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's attack power.

* Substitute: [Normal] The user makes a copy of itself using some of its energy. The copy serves as the user's decoy.


 


    Name: Rotomloid H Minx
        MutationsRotom | Technoid?
        Category: :bulletorange:
        Type: Electric | Fire | Steel
        Height: 4'9"
        Hex Weakness: Ground
        Weakness: Water | Fighting    
        Less Effective: Normal | Electric | Grass | Ice | Flying | Psychic | Bug | Dragon | Steel | Fairy
        No Effect: Poison

    Ability: Levitate
By floating in the air, the hybrid receives full immunity to all Ground-type moves. 

    Info: 
A newly discovered and questionable looking hybrid. Similar to the previous hybrid, not much is known about it except that a mutated Rotom has inhabited the body of an armless female technoid and is responding to the memories in it's system. This hybrid can also speak, but just like Rotomloid M, the words that come out are synthesized and only sings words in broken english.

    Strategy: 
This hybrid doesn't seem to show any signs of hostility like other hybrids. In fact, it appears to be incredibly timid, hugging things out of fear with its floating hands. Its a possibility that it was just born into the world and is still getting used to its surroundings. We doubt that it will attack you, but just in case it does, water and fighting attacks should do the trick. This hybrid is incredibly weak to ground type moves but it would be pointless to do so sense it can levitate.

    Attacks: 
* :new: Mix it up!: [???] The user sings to any music it hears and alters it to any genre of electronica. This move is incredibly useless in battle.

* Discharge: [Electric] The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

*
 Overheat: [Heat] The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

* Double Team: [Normal] By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

 




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